am posting a test render from one of my ongoing animation project. as you can see in the attached render, the mulllions and white partition between the glass panel is not coming well as continious line. i tried using better sampleing and also rendered them at 1200 resolution, but, most of the time and in camera angle they are coming as broken line. can anyone tell me what exactly the problem here. i have the reflection/refraction for the glass object set to a high value.
am using 3dsmax9 with vray 1.5 rc3 and used vray sun with vray sky in this scene setup along with standard 3dsmax camera.
thanks for any help