Jump to content

Search the Community

Showing results for tags 'vraynormalmap'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 1 result

  1. hi folks, i'm recently working on a stone model. After finishing the modeling and setting up the uvs i imported the model (obj) in mudbox and painted a 8192x8192 diffuse map. Then i created the spec and normal map with crazybump. After i inserted a VrayNormalMap (gamma overide to 1) into the BumpMap (value 300) slot i got some strange reflective area on the stone, looks like one UV junk is not reflecting correctly. Lightning source is a Domelight with a VrayHDRI map. Maybe somebody knows a solution with normal-bump-map https://dl.dropboxusercontent.com/u/31534319/Stone_01_with_normalbump.jpg without normal-bump-map https://dl.dropboxusercontent.com/u/31534319/Stone_01_without_normalbump.jpg Diffusemap reduced size from 8192px to 800px https://dl.dropboxusercontent.com/u/31534319/Ston_01_COLOR%20Kopie.jpg NormalMap reduced size from 8192px to 800px https://dl.dropboxusercontent.com/u/31534319/Ston_01_COLOR.jpg edit: maybe it's a uv junk problem, because that one uv part is covering a "hard edge" which could lead to this problem, i'll give it a try tomorrow Must have been an unwrap UVW junk problem, looks alright know So today i tested the model with multiscatter and it looks perfect to me cheers deC9r
×
×
  • Create New...