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Found 1 result

  1. Hey all. I am working with a model which had been imported from Sketchup into 3dsMax. having exported the mesh in FBX format each corner or wall junction were the incidence of two vertex meet are attached in Sketchup are overlapped in 3ds max. I would like for the vertices to weld together however max refuses to do this using these methods - unlinking geometry/relinkgeometry/group/Editpoly/Vertex/Weld - unlinking geometry/relinkgeometry/group/Editpoly/Vertex/Target Weld - unlinking geometry/relinkgeometry/group/Editpoly/Vertex/collapse/Weld -Editpoly/Edge(delete offecnding poly)/Bridge I am trying to weld two single sided polygon planes together. my only other option is to retrofit new geometry in place deleting the original parts which do not weld together, should anyone have other solutions please share. The problem is visible in the final render i.e Normal maps having no continuity along profiles. Many thanks guys/girls -------------------------------------------------Solution--------------------------------------------------- I have to credit a tutorial for the fix here When rendering geometry in Vray with displacement maps switched on and have gaps in corners or bordering edges try the following. -Turn off displacement map inside material -Select the Mesh you want to fix with the material applied and add a VraydisplacementMod from the Modifier list -Copy an instance of your displacement map over to Texmap under Common params in the VraydisplacementMod ---------------------------------------(Inside VraydisplacmentMod)------------------------------------------- -Check the box "Keep continuity" under 3D mapping/subdivision -Change the Edge threshold to factor 0.01 I hope this helps anyone else who has had the same issue and had 12 hours out of workflow
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