I need some help with this render.
The floor is black and it has a VrayMtl material - Reflection: hilight glossiness:0,82, refl. glossines:0.99, subdivs:32. Refraction: glossiness:1 subdivs:8
and the objects over the floor have a VrayMtl material (metal). When I add more reflection in the material of the objects, the objects reflected the light and they create small white points as you can see in the image. When I turn off the reflection in these object these points dissapear. I have checked all the settings of Vray but I cant solve it.
When I add more subdivision levels in sampling into the two Vraylight (rectangle) I got a better render but these small white points are still in the final render. I think it is about the reflection of the light and maybe I need to add more samplings but I am using 128 subdivs.
These points appear in the shadows or black reflections over the floor.