Hi All,
Would like to know more about FBX files ( files with .fbx extension).
It is a technology and format developed by Autodesk.
1) What is the need for .fbx files?
2) Can .fbx files be exported to Maya, Max, XSI and vice versa ?
3) If Yes to (2) , how are the dependent maps textures and other mapped references packaged ?
4) Seen that AE CS5 / FCP / AVID can export/import the file format
Could any one of you please give a brief description and explanation about this tech/file format.
Experiences in using this file format, advantages, disadvantages etc
Thank you
Adarsh