Carrotious Posted June 1, 2005 Share Posted June 1, 2005 I am designing a water wall for a lobby space in 3DS max 7. See attached image to see kinda what i'm looking for. I want to create this water effect, initially I just need it as a still but would love to have it as an animation also. I need it to have a water transparency as the wall will have details on it that will need to be partially visible. Anyone have any bright ideas? Thanks Link to comment Share on other sites More sharing options...
mohamedberry Posted June 1, 2005 Share Posted June 1, 2005 well, i think this is kinda complicated, coz i think you'll have to use particle system, and that'll take alot time to render with any render plugin (VRay, Mental ray...etc). didnt try it b4 but i'm interested in what u'll get, so keep posting good luck Link to comment Share on other sites More sharing options...
JamesTaylor Posted June 1, 2005 Share Posted June 1, 2005 i'd of thought you'd be able to make something using a transparent or raytrace material with a single noise map controlling the bump/dispalcement, reflectivity, transpency and other attribrutes of the material, sorry can't think of the other attributes a standard material has of the top of my head!! You could then animate the noise map's properties over time to give an effect for the animation, or equally just change its mapped position over time Model or map the details of the wall and see how it comes out. It's rather vague cos i've never tried anuthink like it before, but thats how i'd try to begin with, you could always use a particle system, but like already said it'll take an age i'd guess to figure it all out. good luck and keep us posted on how you're getting along. Link to comment Share on other sites More sharing options...
Pablo Zurita Posted June 1, 2005 Share Posted June 1, 2005 If you want something really realistic, I would use NextLimit's RealFlow. Here is a nice example of one of RealFlow features you could use http://www.nextlimit.com/realflow/html/gallery/video/005.zip. Link to comment Share on other sites More sharing options...
Carrotious Posted June 1, 2005 Author Share Posted June 1, 2005 Well i'm going to start by using a transparent material and animate it and see how i get on. Have to say that RealFlow gives an amazing effect. Tahnks guys Will keep you posted Giles Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted June 1, 2005 Share Posted June 1, 2005 i would make 3 different opacity images that have some of the 'waves' on them. make the waves a whiteish, and the rest black. map each image onto a plane. poistion the planes about a half inch apart. animate each map by dragging it across the plane, and making it loop. make the speed of each plane slightly different. not a true water effect, but in an animation, or a still, it will fool the eye. Link to comment Share on other sites More sharing options...
quizzy Posted June 1, 2005 Share Posted June 1, 2005 You could, if you have one, record it on DV if one is nearby you.. use that as a diffuse, bump map andopacity map, be sure to use a raytraced material with refraction.... Link to comment Share on other sites More sharing options...
JamesTaylor Posted June 1, 2005 Share Posted June 1, 2005 Quizzy, i like that idea, reckon it would awsome! Link to comment Share on other sites More sharing options...
CRD Posted June 2, 2005 Share Posted June 2, 2005 I have done 2 water walls in the past, both animated and still images. My early attempt in Viz actually just had a mesh plane over the top of the water wall that I deformed to have ripples. The funny thing about that one is that even though the mesh wasn't animated, the changing reflections and jitters inherent in 3D, made it look shimmery. The more recent attempt with Max involved an opacity mapped particle system, which worked rather well. If you have Max and you haven't attempted any particle systems yet, they can be a little intimidating. But once you dive into it, it's not so bad. I'll post examples later if you want. Colin Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted June 3, 2005 Share Posted June 3, 2005 I did 2 tests on this a while ago. One was using reactor to create a cloth that would be modified to fall and look like water. The other (a lot heavier, btw) was using Particle Flow+BlobMesh. I was able to animate the water quite easily to get a decent result. Of course, you need a very good machine to do this, especially the video card, cuz it's damn heavy on the viewport. Link to comment Share on other sites More sharing options...
infarq Posted June 10, 2005 Share Posted June 10, 2005 hi i think that you could do a fake ( i mean with this :: easy, fast, not accurate but realistic with a bit of job)... you could use 2 or 3 textures moving down mixed to achieve the look of the fast falling of water ( separated from the wall) and the slow falling down of water that is sliding over the wall i repeat it's a fake but if you want one advice, in the day after tomorrow ( i think) they used realflow to simulate the sea entering in NY and when they tried to modify the simulation and they weren't getting the desired effect, they decided to fake the water with particles following the behaviour showed in the simulation fo realflow... i want to say that sometimes it's better a fake that a simulation that you cannot modify to be realistic or at least seem to be luis Link to comment Share on other sites More sharing options...
maruchan Posted June 10, 2005 Share Posted June 10, 2005 Here is an animation of something similar I did. In this case the camera is animated but you could definitely animate the texture instead. Mind you, I was not going for the running water effect, but if you speed it up it looks really convincing as a "water wall". DivX (better quality): http://www.friendlyskies.net/AoI/sword-divx.avi Xvid: http://www.friendlyskies.net/AoI/sword-xvid.avi The texture is basically noise/turbulence in the bump channel, with specular reflections and shininess turned on. Diffuse color is a dark grey. Hope that helps. Link to comment Share on other sites More sharing options...
P Zero Posted November 13, 2005 Share Posted November 13, 2005 You could try a plane with a decent amount of subdivisions, then apply a noise modifier. You can then animate the noise gizmo over the surface of the plane. Link to comment Share on other sites More sharing options...
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