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Glass Texture Query


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hi guys i hope everyone is well...

 

anyhow, you know on external tower blocks, when it looks as though there is a number of different variations of glass types? seams to be the in thing at the moment. how would you go about texturing that?

 

cheers dan

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Easy brute force method: Make your building have a mesh that corresponds to the windows (how to do this depends on how you made it) and make sure it's editable (so you can select polys). Make poly selections for the different glass types and save selection, then assign different glasses. The selection randomizer they use in this tutorial: http://forum.3dfluff.com/showthread.php?t=82 may come in handy.

 

Slightly trickier method with materials: Get the "Skyscraper Windows" materials here: http://forum.3dfluff.com/forumdisplay.php?f=7 and look through how they work and then make your own.

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