marvins_dad Posted April 6, 2006 Share Posted April 6, 2006 Has anyone used Blender's gaming engine to do real time walk thru's? I tried out RTRE and felt that it's current (3 year old) release is rather limiting and I couldn't get the quality of graphics to render properly. I read on this forum that others suggested Blender's gaming engine, but I haven't installed Blender yet and wondered if there was a How-To out there or if there was a resource that walked you through the process of Baking and Max model, bringing it into Blender's gaming engine and then setting up perimeters to allow you to do a virtual walk around. Any suggestions or links would be appreciated. Thanks antoine Link to comment Share on other sites More sharing options...
vizfx Posted April 7, 2006 Share Posted April 7, 2006 Hi. The Blender community has some real time 3D samples for walkthrough and simple games. Texture baking is a good utility but for real time 3D it might create some big problems because it`s increasing the texture quantity, so you`ll need a better graphic card to handle so much information. The best idea is to use VertexPaint. Best regards. Link to comment Share on other sites More sharing options...
marvins_dad Posted April 7, 2006 Author Share Posted April 7, 2006 So have you brought in a model into Blender's game engine? I'm wondering where to start, or is it self explanitory once you load the application? Link to comment Share on other sites More sharing options...
notamondayfan Posted April 20, 2006 Share Posted April 20, 2006 for real time vr stuff, i learnt how to use macromedia director 3d. u have to learn "lingo" a very useful programming language, but its really easy to pick up, and everything is really logical (which i find great). and as your programming your own engines, you have very few limitations. i have a great book at home which helped me loads, ill have a look and give you the name if you like. also director supports Havok (physics engine) search the net for examples. director also exports are many various forms, ie u can export for cd viewing, or for web page viewing. hope this helps. Link to comment Share on other sites More sharing options...
ardee Posted April 26, 2006 Share Posted April 26, 2006 Hi all (first post) I've used Blender quite a bit and it was to use the inbuilt Game Engine for realtime walkthroughs that first got me interested in it. Blender is an immensely powerful program which has got a reputation (unfairly IMHO) to be difficult to use/learn. The Blender Game Engine is limited in what it can do but active development is once again ongoing for this part of the progam with a new physics engine and support for GLSL etc. Currently it only supports 1 set of UV co-ords per mesh so seperate textures and light maps are not possible at the moment. You can however light for realtime by storing a radiosity calculation or texture baking within Blender for static shadows. Performance isn't bad but don't expect to throw around 100,000s of polys, the underlying coding is 5 or 6 years old. If you want a quick heads-up on how to set up a quick walkthrough I'll knock something up and post it here (just ask). -- Ricky Dee Link to comment Share on other sites More sharing options...
notamondayfan Posted April 27, 2006 Share Posted April 27, 2006 yea that would be useful when u have the time. Link to comment Share on other sites More sharing options...
marvins_dad Posted April 27, 2006 Author Share Posted April 27, 2006 Yeah - that's the kind of info I was looking for. I downloaded the program, but haven't installed because I need some sort of "roadmap" to look at before I start poking around. When you get a chance I would love to see a write-up on like that and possibly examples if you have any. Thanks! Link to comment Share on other sites More sharing options...
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