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Dna Stair


Geoff
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Hello again

 

I hope I'm not interrupting your challange :D

 

http://www.cgarchitect.com/forum/filepush.asp?file=dna1.1.jpg

 

This is my first brazil render :D

 

Rendered in Max with Brazil

 

PIII 750 with 256Mb Ram

took about 6 hours to render

changed tons of settings

 

some settings

shade rate min/max -3/1

bounces 2 specular 1.8

 

3 lights in scene, only 1 shadow casting. All lights have photons enabled

 

This is my first design I've shown anyone (other than a not to interested family!)

 

what do you think of the design? (I've yet to model the upper level)

 

Also I've got highlights or something above the handrail on the wall. Caustics disabled. Where did they come from?

 

Geoff :)

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Not interrupting anything.

 

The wide camera angle makes it look somewhat weird, but I'm not too sure how you can show the whole thing otherwise.

I think that both, design wise and rendering looking, you night want to place something underneath every stair on the side touching the wall. I don't like the way the stair sits inside the wall in the bottom and most top stairs. Once you put something there, it would also create some shadows on the curved wall, and will help define its curvature, which isn't greatly understood in areas getting further from the floor, or those vertical holes. With the current textures and lighting it looks flat in the middle.

Metal material looks very convincing.

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Great image! I really like the quality of the rendering and the design, as well. The DNA comparison looks good, and the materials are just "where they should be". I just didn't understand why you turned caustics off. You have those spots on the floor pointing right up to the steps. Since they're made of glass, one would really expect some caustics there.

One tech question: r u using Brazil 1 or one of those beta versions? How did it behave (time, quality, learning curve, etc), knowing this is your first try? I'm really curious to know more about Brazil (I tested the beta and it was soooooo damn slow I prefered to leave it for VRay).

[]

Rick

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Thanks for your kind words

 

The stair is supposed to have the least amount of structure so holes are cut in the wall and the treads are held in with tons of mastic. The lighting does need sorting out....attempts being done as we speak!

 

This was rendered in Brazil 1 which I've been using about a week. You get good tutorials with it. It is easier to light things than finalrender :mad: which I didn't really get on with. Most of my time so far has been getting the 3 materials I use most right. Brushed/Mirror polish stainless steel and glass.

Took 6 hours to render but havn't got the hang of undersampling & regathering yet.

 

Caustics were turned off because I didn't want to increase render times!

 

I work for a UK company specialising in bespoke staircases. This was intended as my first complete staircase design for the company, but the client didn't have anywere near the budget.

Hopefully one day it'll get build. There's another render in the finished work section I've done, of a stair which is due to be fabricated soon (I didn't design it though!)

 

I tried to get a quote from Joel Bergman studios once, for some glass treads, but I couldn't get a reply!

 

I'll hopefully have something to post tomorrow

 

Bye :D

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Here's another update

 

http://www.cgarchitect.com/forum/filepush.asp?file=dna1.9test1copy.jpg

 

As you can see I've tried caustics :???:

 

Erm... anyone know how to control them?

I've got tutorials caustics & rings and water but they don't mention the multi-coloured hue I'm getting.

 

I've also changed the camera in an effort to produce more of a curve. I might try changing the curved wall to brick painted white. What do you think?

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Disco time!!!!! ;)

Just kidding! I agree, the caustics are a little too "Saturday Night Fever" like. Maybe you should ignore them.

About the brick wall painted white, I think it's worth trying. May give a new sense of realism to your scene.

Keep us updated!

[]

Rick

 

[ November 20, 2002, 03:25 PM: Message edited by: Rick Eloy ]

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Geoff

 

I remember reading on the Splutterfish client forum that there were some issues with Brazil omnis and photon mapping. There were also some problems with pure white materials, CSG planes and photons. These all could produce "disco photons" or really large "dinner plate" photon splotches. Are all of your lights emitting diffuse and caustic photons?

 

Some options to try:

If you are rendering with regathering you can speed things up (and still get clean images) by changing your min/max to -3/-1.

Uncheck splitting in the photon map settings.

Decrease the specular multiplier.

 

If you have the time could you post more detailed scene settings? Number of photons, image sampling rate, multiplier, search radius etc.

 

Rick

Did you try the public alpha or were you a beta tester? Brazil 1.x is so much faster than the public alpha you can't compare the two. The alpha was a really stripped down version. Most of the optimizations and features that were in the private beta version weren't available in the alpha. Photon maps speed things up considerably. I've only just started using Brazil but the Splutterfish tutorials make getting up to speed easy.

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