Stephen Thomas Posted February 9, 2007 Share Posted February 9, 2007 Please check out attachment below. The refraction seems distorted on the glass balustrades on right hand side of image, esp. where looking through two layers at a right angle. Im just using standard glass setup for vray mtl, 100% reflection/refraction, fresnel on, IOR 1.5. Any suggestions?? Also glass material seems to be casting shadow, I've tried checking affect shadow but has no effect. Thanks. [ATTACH]18558[/ATTACH] Link to comment Share on other sites More sharing options...
Tim Nelson Posted February 9, 2007 Share Posted February 9, 2007 Does your glass object have thickness or not? If not, then you can't use ior of 1.5. You have to make it 1 or 1.01. For the shadows, go to the object properties and uncheck cast & receive shadows. Link to comment Share on other sites More sharing options...
Stephen Thomas Posted February 10, 2007 Author Share Posted February 10, 2007 Does your glass object have thickness or not? If not, then you can't use ior of 1.5. You have to make it 1 or 1.01. For the shadows, go to the object properties and uncheck cast & receive shadows. Thanks for the reply Tim. My glass has thickness of 10mm, which is why I thought level of refraction seemed overly excessive. I'm new to vray and vray materials, but I never had any problems with this using the old architectural materials. Tried turning fresnel off and the results were just strange. Any further thoughts? Link to comment Share on other sites More sharing options...
Stephen Thomas Posted February 11, 2007 Author Share Posted February 11, 2007 Problem solved! Should have known really with the two planes at right angles being the culprit. I had max depth for reflection/refraction limited to 3 under global switches, changed to 5 and everything's sorted. Thanks for the shadow tip! Stef P.S. Here's the amended image, much better. [ATTACH]18565[/ATTACH] Link to comment Share on other sites More sharing options...
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