flooatz Posted March 8, 2007 Share Posted March 8, 2007 hello guyz pls help me in my scene, the glass seems so more transparecy that almost all my interior can be seen outside. what is the best setting in material for glass? another is my plane i aplly vrayfur for the grass, do i have to add displacement mod? and my evironment seems too dark.. need ur comments guyz.. Link to comment Share on other sites More sharing options...
sterealkey Posted March 9, 2007 Share Posted March 9, 2007 For yourglass do the following, at the moment it looks very milky. Diffuse - 100% black Reflection - 100% white, check fresnel reflections on. Refraction - 100% white IOR - 1.6 As for your overall lighting, you will need a bit of GI to illuminate the entire building, not too much though because its a nightshot. Maybe add one or two outside lights to your building, like all buildings have. Your environment? Is it mapped in the environment slot, or is it a plane with your background mapped onto it. Depending which method you used, there are different ways to fix it. If it comes out dark as it does, then I asume that you used a plane:confused: The GI should fix this aswell. As for grass, definately rather use displacement, dont use fur. To be 100% honest, I have never done a night scene, I'm an interior designer and have never done exterior nightime shots. But what I mentioned above is my basic understanding of how I would approach it. It might not be perfect, but I think its a step in the right direction Link to comment Share on other sites More sharing options...
sterealkey Posted March 9, 2007 Share Posted March 9, 2007 For yourglass do the following, at the moment it looks very milky. Diffuse - 100% black Reflection - 100% white, check fresnel reflections on. Refraction - 100% white IOR - 1.6 As for your overall lighting, you will need a bit of GI to illuminate the entire building, not too much though because its a nightshot. Maybe add one or two outside lights to your building, like all buildings have. Your environment? Is it mapped in the environment slot, or is it a plane with your background mapped onto it. Depending which method you used, there are different ways to fix it. If it comes out dark as it does, then I asume that you used a plane:confused: The GI should fix this aswell. As for grass, definately rather use displacement, dont use fur. To be 100% honest, I have never done a night scene, I'm an interior designer and have never done exterior nightime shots. But what I mentioned above is my basic understanding of how I would approach it. It might not be perfect, but I think its a step in the right direction Link to comment Share on other sites More sharing options...
sterealkey Posted March 9, 2007 Share Posted March 9, 2007 For yourglass do the following, at the moment it looks very milky. Diffuse - 100% black Reflection - 100% white, check fresnel reflections on. Refraction - 100% white IOR - 1.6 As for your overall lighting, you will need a bit of GI to illuminate the entire building, not too much though because its a nightshot. Maybe add one or two outside lights to your building, like all buildings have. Your environment? Is it mapped in the environment slot, or is it a plane with your background mapped onto it. Depending which method you used, there are different ways to fix it. If it comes out dark as it does, then I asume that you used a plane:confused: The GI should fix this aswell. As for grass, definately rather use displacement, dont use fur. To be 100% honest, I have never done a night scene, I'm an interior designer and have never done exterior nightime shots. But what I mentioned above is my basic understanding of how I would approach it. It might not be perfect, but I think its a step in the right direction Link to comment Share on other sites More sharing options...
sterealkey Posted March 9, 2007 Share Posted March 9, 2007 Oops Link to comment Share on other sites More sharing options...
flooatz Posted March 9, 2007 Author Share Posted March 9, 2007 thanks man i will fix it up, it seems hav too much reply hehehe but thanks for the effort... till next post... Link to comment Share on other sites More sharing options...
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