drvox Posted March 29, 2007 Share Posted March 29, 2007 Hi all, I wonder if there are any suggestions to improve those images. I'm using: - hdri in environment and reflection/refraction slots - vray sphere light stored with irr map - direct light to get some shadows - rendering with adapt subdivs, irr map and light cache. Thanks a lot, King Regards Link to comment Share on other sites More sharing options...
marcuth Posted March 29, 2007 Share Posted March 29, 2007 Hard to say much since I dont know what your settings for materials and lights are. But normaly if I'd do a picture like those I'd use a directlight (now a days I use vraysun ...) onley or just a HDRI (HDRI f I want lotts of reflections and I have time to sitt around for the lonng renders) not both. And if I whas you I'd skipp the Vray sphere. Better to fill out with more enviroment light instead or a Vray plane in each window if it's to dark inside. Decent Vray glas mat settings = refract/reflect colour pure withe IOR just below 1,6 and ad some map to the difuse like streaks or somthin Thats about what I can say right now not knowing what your aming at.' Edit* I also see allot of tiling textures try to use seamless and if I where you I'd look into Vray displacement for the grass, and I'm not sure about the HDR your using. Btw there is a great tutorial on the net about Vray archi and HDR renderings check it out. Link to comment Share on other sites More sharing options...
tedesco Posted March 29, 2007 Share Posted March 29, 2007 Yep, the devil lies in the details.... I think if you want to make an image of an architecture like this (very clean) with no further details, u should make your lighting more dramatic. Maybe u could make a dusk light, or sunset. The background u´re using is not matching your lighting. Link to comment Share on other sites More sharing options...
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