Jump to content

Desert Heritage Display Area

Recommended Posts

I can see you put a lot of work into this and it's looking good. A good start but I have a couple of suggestions. To start, it is looking very confusing. I think that is do to your choice of materials and how you are handling your materials. The floor seems to either be a bumpy, textured surface with a reflection which would be unlikely or a flat reflective surface, reflecting the ceiling. I'm sure you're going for the latter. And I'm not sure where your light source is coming from. I notice light fixtures but I guess they aren't used to light this scene as I don't see them reflected on the floor or anything. The modeling looks great so far and I can't wait to see it finished. Well I hope I helped some what. Good luck!

Link to comment
Share on other sites

Guest nazcaLine

scanline, right?

it looks good to start.

the pipes are very...polished. try to use a more matte, rough, old material.

and concerning to lighting, if you are not going to use a GI engine like vray or mental ray, (which would be ideal) then you have to look at these tutorials, they're the best i've seen for standard lighting:





Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...