jucaro Posted September 8, 2002 Share Posted September 8, 2002 Hi all! Has anyone of you guys here used Onyx Tree Prof? What software is the best for generating natural trees RPC Photogrametry or 3D based parametrics? Best to all! Link to comment Share on other sites More sharing options...
quizzy Posted September 9, 2002 Share Posted September 9, 2002 onyx tree is ok, but also check out www.xfrog.com to decide whether to use 3d or photo-trees you can basically make yourself a checklist, somewhat like this: 3D -if you want to animate leaves -if you DONT want leaves AND dont want that much trees. -if you have enough computer power -if you want a lot of birdseye and higher views. -etc etc... Photo-trees -everything from the 3D section but then the other way around.... cheers [ September 09, 2002, 02:27 AM: Message edited by: quizzy ] Link to comment Share on other sites More sharing options...
kid Posted September 9, 2002 Share Posted September 9, 2002 There's some great tools out there, but most are out of my price range as a student. I've tried a demo of X-Frog and it produces very nice looking 3d trees, but very polygon heavy. I've spent a lot of time looking for free stuff. I downloaded a Maxscript for generating 3d trees, but I haven't tried it yet. One of these days I'll save up and buy something Find the script here Link to comment Share on other sites More sharing options...
Guest Temulet Posted September 9, 2002 Share Posted September 9, 2002 I use Onyx, although the geometry is very high polys, it is better than most other tree generators ive seen. you can pick a leaf from your garden and apply it to the model as well. adding wind is easy too...although very slow to calculate lots of trees. here is an image done with onyx...... rendered with vray, 50 million polys. [ September 09, 2002, 05:17 AM: Message edited by: Temulet ] Link to comment Share on other sites More sharing options...
HeDaCoM Posted September 9, 2002 Share Posted September 9, 2002 great but this forum is for architecture discussions Link to comment Share on other sites More sharing options...
Guest Temulet Posted September 9, 2002 Share Posted September 9, 2002 and this thread is about trees is it not? Link to comment Share on other sites More sharing options...
vizwhiz Posted September 9, 2002 Share Posted September 9, 2002 hi There, Jucaro Check This out: http://www.itoosoft.com/english/frameset.html itoosoft has Forest Lite for FREE i believe and some other out-of-Site Tree related capabilities also check this out an On-Line Object-Oriented Database for MAX/VIZ users Main Index: http://www.viz2000.com/htm0/0000-linkquik.html SITE TREE MAPS: http://www.viz2000.com/htm0/03H3-QUIK-SITE-TREE-MAPS.html SITE TREE OBJS: (3d Models) http://www.viz2000.com/htm0/03H4-QUIK-SITE-TREE-OBJS.html SITE TREE PLUG: http://www.viz2000.com/htm0/03H5-QUIK-SITE-TREE-PLUG.html SKYDOMES MAPS: http://www.viz2000.com/htm0/03H5-QUIK-SITE-TREE-PLUG.html SKYDOMES OBJS: http://www.viz2000.com/htm0/03M4-QUIK-SITE-SKYS-OBJS.html i hope that Thelp Thanks Randy Link to comment Share on other sites More sharing options...
nisus Posted September 9, 2002 Share Posted September 9, 2002 yup, and we need trees for visualisation Link to comment Share on other sites More sharing options...
Jeff Mottle Posted September 9, 2002 Share Posted September 9, 2002 Don't forget Bionatics natFX and IDV's Speedtree Link to comment Share on other sites More sharing options...
nisus Posted September 9, 2002 Share Posted September 9, 2002 Sure Jeff. Would it be possible to have an article that compares pros en cons on soft like bionatics, speedtree, onyx and others? (Like the one you did on creating realworlds/nature if I'm not mistaken... or did someone else do that?) rgds nisus Link to comment Share on other sites More sharing options...
jucaro Posted September 10, 2002 Author Share Posted September 10, 2002 Thanks for your replies. I'm testing some of the softwares already. That's a good idea, nisus. Yes, Jeff, It would be a nice addition to this site to have software reviews of softwares related to our field. And not reviews made by the developers or by profesionals paid to endorse. Link to comment Share on other sites More sharing options...
Jeff Mottle Posted September 10, 2002 Share Posted September 10, 2002 Hey guys, I am working on a review of SpeedTree right now, and should have it done in the next week or so. I'll look into reviewing others as well. BTW, jucaro have you seen the reviews that we have done already? http://www.cgarchitect.com/resources/reviews/default.asp None of these are paid endorsements. Link to comment Share on other sites More sharing options...
nisus Posted September 10, 2002 Share Posted September 10, 2002 Hi Jeff, Wonderful! We'll look forward to it. Hi Jucaro, Read the reviews before shooting critics! Imho the reviews are neutral and extremely related to our field. (That's what makes them so great!) rgds nisus Link to comment Share on other sites More sharing options...
Ernest Burden III Posted September 12, 2002 Share Posted September 12, 2002 Originally posted by Temulet: here is an image done with onyx...... rendered with vray, 50 million polys. I doubt that I used 50 million polys in my first ten years of architectural modeling. When illustrating architecture, it should be comsidered 'OK' to simplify certain elements of the scene. Trees would be a good candidate. Simplification is an essential part of painting. The skill of the artist is knowing what to simplify and how. That translates well to CG imaging, since there is no such thing as perfect photo-realism, all models are by nature reductions of the subject. So you're going to have to make some compromises in reality to do the work. So even if my computer could represent trees as good as God's own, why would I want to, when my job is to show architecture? I usually want to keep the focus on the subject and let the surounding fall back a bit. Also, people are hardwired to be be extremely aware of biological elements, from how creatures move and walk to growth patterns of plants and watercourses. Even a slight error in these things can be glaringly obvious, while a too-tall door or incorrect shadow can go un-noticed. So I find that the harder I try to make perfect tree in 3D the more it is obvious that it is a fools erand. And yet people are very tollerant of artistic interpretation of biological elements. Anyway, 50 million polys would bring my current computer to it's knees, so my trees shall remain low poly, like it or not. Ernest Burden III Link to comment Share on other sites More sharing options...
nisus Posted September 13, 2002 Share Posted September 13, 2002 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now