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tree generators


jucaro
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onyx tree is ok, but also check out www.xfrog.com

 

to decide whether to use 3d or photo-trees you can basically make yourself a checklist, somewhat like this:

 

3D

-if you want to animate leaves

-if you DONT want leaves AND dont want that much trees.

-if you have enough computer power

-if you want a lot of birdseye and higher views.

-etc etc...

 

Photo-trees

-everything from the 3D section but then the other way around....

 

cheers

 

[ September 09, 2002, 02:27 AM: Message edited by: quizzy ]

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There's some great tools out there, but most are out of my price range as a student. I've tried a demo of X-Frog and it produces very nice looking 3d trees, but very polygon heavy. I've spent a lot of time looking for free stuff. I downloaded a Maxscript for generating 3d trees, but I haven't tried it yet. One of these days I'll save up and buy something ;)

 

Find the script here

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Guest Temulet

I use Onyx, although the geometry is very high polys, it is better than most other tree generators ive seen.

you can pick a leaf from your garden and apply it to the model as well.

adding wind is easy too...although very slow to calculate lots of trees.

 

here is an image done with onyx......

rendered with vray, 50 million polys.

lagoon.jpg

 

[ September 09, 2002, 05:17 AM: Message edited by: Temulet ]

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hi There, Jucaro

 

Check This out:

 

http://www.itoosoft.com/english/frameset.html

 

itoosoft has Forest Lite for FREE i believe and some other out-of-Site Tree related capabilities

 

also check this out an On-Line Object-Oriented Database for MAX/VIZ users

 

Main Index:

 

http://www.viz2000.com/htm0/0000-linkquik.html

 

SITE TREE MAPS:

 

http://www.viz2000.com/htm0/03H3-QUIK-SITE-TREE-MAPS.html

 

SITE TREE OBJS: (3d Models)

 

http://www.viz2000.com/htm0/03H4-QUIK-SITE-TREE-OBJS.html

 

SITE TREE PLUG:

 

http://www.viz2000.com/htm0/03H5-QUIK-SITE-TREE-PLUG.html

 

SKYDOMES MAPS:

 

http://www.viz2000.com/htm0/03H5-QUIK-SITE-TREE-PLUG.html

 

SKYDOMES OBJS:

 

http://www.viz2000.com/htm0/03M4-QUIK-SITE-SKYS-OBJS.html

 

i hope that Thelp

 

Thanks

 

Randy

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Sure Jeff. Would it be possible to have an article that compares pros en cons on soft like bionatics, speedtree, onyx and others?

(Like the one you did on creating realworlds/nature if I'm not mistaken... or did someone else do that?)

 

rgds

 

nisus

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Thanks for your replies. I'm testing some of the softwares already.

 

That's a good idea, nisus. Yes, Jeff, It would be a nice addition to this site to have software reviews of softwares related to our field. And not reviews made by the developers or by profesionals paid to endorse.

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Hey guys,

 

I am working on a review of SpeedTree right now, and should have it done in the next week or so. I'll look into reviewing others as well. BTW, jucaro have you seen the reviews that we have done already? http://www.cgarchitect.com/resources/reviews/default.asp None of these are paid endorsements.

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Originally posted by Temulet:

here is an image done with onyx......

rendered with vray, 50 million polys.

I doubt that I used 50 million polys in my first ten years of architectural modeling.

 

When illustrating architecture, it should be comsidered 'OK' to simplify certain elements of the scene. Trees would be a good candidate.

 

Simplification is an essential part of painting. The skill of the artist is knowing what to simplify and how. That translates well to CG imaging, since there is no such thing as perfect photo-realism, all models are by nature reductions of the subject. So you're going to have to make some compromises in reality to do the work. So even if my computer could represent trees as good as God's own, why would I want to, when my job is to show architecture? I usually want to keep the focus on the subject and let the surounding fall back a bit.

 

Also, people are hardwired to be be extremely aware of biological elements, from how creatures move and walk to growth patterns of plants and watercourses. Even a slight error in these things can be glaringly obvious, while a too-tall door or incorrect shadow can go un-noticed. So I find that the harder I try to make perfect tree in 3D the more it is obvious that it is a fools erand. And yet people are very tollerant of artistic interpretation of biological elements.

 

Anyway, 50 million polys would bring my current computer to it's knees, so my trees shall remain low poly, like it or not.

 

Ernest Burden III

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