ericbarlow21 Posted April 24, 2007 Share Posted April 24, 2007 Hello All I am about to send a large-scale render to Backburner and I am using "split scan lines" to render between 4 computers. I ran into a known issue with Light Cache where each of my rendered strips has some apparently different light calulations and the seams from strip to strip are visible. I looked around online and read that this is a result of using Light Cache and the "split scan lines" function together. The solution is to pre-calcualte the light cache from what I have read online. I am using Light Cahe and Irradiance Map together but have never precalcualted my Light Cache or IR Map. Can anyone give me a quick step-by-step on how to accomplish this? Do I need to precalc my irradiance map as well? I do not even know how to do this... if anyone also knows of a thread or tutorial online which already explains this please let me know! Thanks a ton! Link to comment Share on other sites More sharing options...
JamesTaylor Posted April 25, 2007 Share Posted April 25, 2007 you will need to precalc both your irridance and light cache... have a look at http://www.spot3d.com for the upto date vray help files, there is a tutorial in there showing how to do both. Link to comment Share on other sites More sharing options...
ericbarlow21 Posted April 25, 2007 Author Share Posted April 25, 2007 Thank you for the response James. I will check that out... I guess I am blind and did not see it before :-P Thanks! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now