vizwhiz Posted May 22, 2007 Share Posted May 22, 2007 hi There i previously made a rather basic fly-by path by using a circle which didnt give The best results, Too close Too far it varied so now i am 'designing' a cam path That fits closer To The project it is a polyline offset by a 100' or so That closely follows The project outline and Then i rounded The corners To make The cam path more equidistant however, now when i have assigned The vrayphyscam To The path is stops at The 1st 'piece' of polyline and just goes back and forth so what am i missing here? how do you keep The camera rolling? around The entire cam path (see attached image for reference) This doesnt seem like it should be Too complicated but obvioiusly i havent figured This out yet so i Thought i would do a bit of self education. and ask for some 'HELP' TIA or is That some kind of a medical condition(?) Randy Link to comment Share on other sites More sharing options...
vizwhiz Posted May 22, 2007 Author Share Posted May 22, 2007 help bump evidently The FileLinkManagered cam Path is a polyline which is showing up as 8 separate segments = one spline in max but when i assigned The camera To This it still only navigates one segment The shortest segment of course so This = not getting a fly-by, The camera is stuck between 2 Endpoints bump help TIA randy Link to comment Share on other sites More sharing options...
jvlive Posted May 23, 2007 Share Posted May 23, 2007 havent tried to use vraycam. can you try a normal max cam on that? maybe a vray bug? Link to comment Share on other sites More sharing options...
vizwhiz Posted May 23, 2007 Author Share Posted May 23, 2007 standard cam = same result seems To be a problem with The spline acting like 8 individuals segments havent figured out how To connect every segment into just one spline yet Thanks randy Link to comment Share on other sites More sharing options...
jvlive Posted May 23, 2007 Share Posted May 23, 2007 randy, i tried doin a filelinked polyline and path constrained a vray cam, worked well. was using max7.5 though. how about creating a new spline? you can't edit a filelinked spline right? i tried. dunno about newer max versions, but if you can maybe select all vertices and click weld (ignore tolerance). hope this helps. julius Link to comment Share on other sites More sharing options...
SandmanNinja Posted May 23, 2007 Share Posted May 23, 2007 I'm thinking it's a bad spline. It should work fine. Just re-do the spline and try again Link to comment Share on other sites More sharing options...
vizfx Posted May 23, 2007 Share Posted May 23, 2007 Hi If you`re using trajectory animation with convert from spline there are a few important things to know. First of all is the sample range. The difference between start and end time should cover the allocated timing for the animation. Animation length from time configuration menu should be at least in size as the end time for sample range (take a look at the timeline length). The number of samples should be enough to cover smoothly the spline but not exaggerated. It is very important to have a spline with evenly spaced vertices, if this isn`t possible then you need to move the animation keys to obtain a constant speed (or as you wish). The last part for a better control is the controller type for the animation and Ease In and Out types for animation keyframes. If you need something more realistic then you should try Craft Animation tools – a fantastic plugin for Max & Maya from www.craftanimations.com. Best regards Mihai Link to comment Share on other sites More sharing options...
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