Jump to content

Matte/Shadow turned completely black in Max 9


Recommended Posts

I'm trying to replace some furnitures on a given photo (attached below). Walls and floor have Matte/shadow materials. In Max 7 and 8 I have no problem dealing with this kind of material. It seems I can't get it into work in Max 9. What seems to be the problem?


Any help would greatly be appreciated. Thanks.



Link to comment
Share on other sites

quote" We manufacture modern antique furniture. "


Is that a joke or a language thing?


It's one of those classic signage put up by a local store in our country.

We have plenty of those like...


"We sell fresh artificial flowers"

"Fresh Frozen Chicken Sold Here"

"2nd Floor Upstairs"... etc.. etc...



Anyway, I managed to finish the job and figured it out. I have to reload the background photo AGAIN on the environment map slot. Before it was in the Views/Viewport background. But still.... theres no shadow on the Matte/Shadow material. The finished render was saved as PNG and composited in PS CS2. Shadows are handpainted to finish the job.



Link to comment
Share on other sites

Try this http://forum.german-mentalray-wiki.info/viewtopic.php?t=750


I have tried yet but I want to




Thanks for the link Justin. I tried the workflow as they stated but I could'nt put Matt/Shadow material on the Base Color of the Color Mix shader. It's the only key I have to solve this problem. Rendered image below shows inverted shadow color.



Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...