DennisB Posted July 13, 2007 Share Posted July 13, 2007 I've been playing around with textures for animated trees. The goal is a low poly, easy solution that can react to the physics of wind in a naturalistic way that's still highly efficient. Anyway, here's a very poor >6 fps capture of an on-the-fly or realtime render. The wind wasn't blowing very hard that day either So, the effect is nearly stop action. Of course, 24 or 30 fps looks more natural. The point is that the movement of fronds on each tree is a function of nine independent axes. I'm curious if you guys have any need for this kind of stuff [at higher resolutions]. I've already adapted one tree collection product for this use at 512 sizes, but I don't know that you're working in circumstances where these kinds of physics (wind) are employed as they are in games only at higher rez. Dennis @ DigArts http://www.gardenhose.com Link to comment Share on other sites More sharing options...
Tommy L Posted July 13, 2007 Share Posted July 13, 2007 Id be interested. Id probably buy a collection if they were reasonably priced. I mean, if an xfrog collection were rigged or not rigged, Id pay a bit extra for the rigged one. Link to comment Share on other sites More sharing options...
DennisB Posted July 16, 2007 Author Share Posted July 16, 2007 Id be interested. Id probably buy a collection if they were reasonably priced. I mean, if an xfrog collection were rigged or not rigged, Id pay a bit extra for the rigged one. Heh. For me, the issue is translating the physics of the 3D environment I'm currently working in to the assorted rigging commands for the applications you guys commonly work in (3DS or Maya). While it's simple stuff where I am, I usually scratch my head in utter bewilderment whenI look at the 3DS command variables. Blender is even worse Link to comment Share on other sites More sharing options...
Tommy L Posted July 17, 2007 Share Posted July 17, 2007 hat program are you working in? Link to comment Share on other sites More sharing options...
FlytE Posted July 23, 2007 Share Posted July 23, 2007 Id be interested. Id probably buy a collection if they were reasonably priced. I mean, if an xfrog collection were rigged or not rigged, Id pay a bit extra for the rigged one. i echo what tommy said would be nice to see a 30 fps preview tho Link to comment Share on other sites More sharing options...
Tommy L Posted July 23, 2007 Share Posted July 23, 2007 In fact, as I dont know how to rig stuff other than simple key-framing (cant do IK or bones stuff yet) I would pay quite a lot extra for the animated trees. Does anyone know of any 'ready to go' animated trees? Link to comment Share on other sites More sharing options...
skana Posted July 23, 2007 Share Posted July 23, 2007 check out natFX (http://www.natfx.com) by Bionatics as the trees can be animated right within 3ds max Link to comment Share on other sites More sharing options...
Ukamti Posted August 4, 2007 Share Posted August 4, 2007 Wont suggest that as I do not have good experiance with natfx! Consumes more resources and sluggish output. Might work for you in this case but if you find something other than this that would be worth to know :-) Link to comment Share on other sites More sharing options...
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