aflack Posted July 23, 2007 Share Posted July 23, 2007 I'm having some trouble with the the qualitry of light illumintated by a Vray Light Material, see the picture attached and the description below..... The light model is made up from a vray light material for the bulb surrounded by a glass case. Then there is also an omni light giving an overall light around the model. The omni light casts a nice light with the self illuminating material also casting a light that is very pixelated, there are just white dots around the light instead of it being a nice fade out. Normally I would just turn off the light casting abilities of the vray light material so it just glowed but if I do this then the glass around the bulb doesn't glow so I have to keep that checked. You can't control the subdivisons of a vray light matreial, so how can you make it better quality, any ideas? Link to comment Share on other sites More sharing options...
Tommy L Posted July 23, 2007 Share Posted July 23, 2007 The light material is calculated as part of the GI pass, not like a material so thats why the sub-divs are not relevant. You need to tweak the GI sampling settings. Link to comment Share on other sites More sharing options...
aflack Posted July 23, 2007 Author Share Posted July 23, 2007 Thanks for that, where can I find the GI sampling settings? Thanks Link to comment Share on other sites More sharing options...
Tommy L Posted July 23, 2007 Share Posted July 23, 2007 In the render panel Link to comment Share on other sites More sharing options...
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