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how to make anisotropy like compact disc?


Mister3d
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How to make anisotropy like a compact disc? I need that this effect sticks to the center, but it flies. I tried to use gradient ramp with radial setting, but it's not working. The left is how I want this, the right shows that it does not follow the center. It's more apparent when changing camera position.

 

EDIT: resolved. Just use uwv map modifier and make spherical unwrap for the object, and use explicit map channel in ward options.

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Just for the record, there was a post about this in the ChaosGroup Forum like a trillion years ago. Take a search there and you'll probably find it. If I'm not wrong, the person achieved real anisotropy using a very, very small displacement map. Looked cool...

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