RyanSpaulding Posted February 4, 2008 Share Posted February 4, 2008 Hey guys, A few months back I purchased two of these discs and have a quick question. Do they discuss how they did these anywhere? I'm interested in some of the techniques...such as, one of the files has grass which has the following modifier stack: UVWMapping UVWMapping Edit Poly Noise Turbosmooth Editable Poly This grass looks amazing...there's no displacement or explanation. Am I missing a thread or link somewhere that the users discuss their techniques? Link to comment Share on other sites More sharing options...
BrianKitts Posted February 4, 2008 Share Posted February 4, 2008 No, those discs are sold as is with no explanation, it's up to you if you want to reverse-engineer their work. They must have a large number of people generating content for them because from my experience the number of different techniques used vary quite a bit from scene to scene. Some of them are clean and some of them are really messed up. And yes the grass that I've seen is great but the mapping technique was totally whacked. I'm assuming it's partially a metric conversion that has it so weird, but seriously, who maps an object @ 923"x917" and then switches the U tiling count to 11.34 and the V tiling to 6.27?????? weird! Link to comment Share on other sites More sharing options...
RyanSpaulding Posted February 4, 2008 Author Share Posted February 4, 2008 Well....that sucks. Link to comment Share on other sites More sharing options...
malevy Posted February 4, 2008 Share Posted February 4, 2008 Ive seen those disks but I dont see a need to purchase someone else's model. I think someone should come up with a tutorial to purchase that has a complete house model from the ground up explaining everything on video. I would be that it would sell pretty good. Well....that sucks. Link to comment Share on other sites More sharing options...
RyanSpaulding Posted February 8, 2008 Author Share Posted February 8, 2008 Ok, question #2. I noticed that a lot of these files contain 'normal maps'...does anyone here use them? I thought the only purpose of a normal map was to add detail w/o jumping the geometry amount...but they seem to be used extensively on concrete, stucco, and wood in these files. Any ideas? Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted February 8, 2008 Share Posted February 8, 2008 Some people like to generate their own normal maps from existing models. Normally, tiling stuff such as concrete. It's just another way of doing things. Link to comment Share on other sites More sharing options...
RyanSpaulding Posted February 13, 2008 Author Share Posted February 13, 2008 Ok, does anyone have Volume 5 of ArchExteriors? What is going on with Model #3's grass? I've tried to isolate it...but just cannot figure it out. It's rediculous. It looks SO real, but I see no displacement...and it has the indication he uses fur in the preview window, but there's no fur modifier either. The geometry preview shows it has some sort of geometric change. Anyone have any ideas? It's driving me nuts. http://www.evermotion.org/comm/ae05/archexteriors_vol_5.pdf ^^ There is the PDF. Image is below. Link to comment Share on other sites More sharing options...
RyanSpaulding Posted February 13, 2008 Author Share Posted February 13, 2008 NVM. It was fur on some hidden layer. Beautiful, but costly. Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted February 13, 2008 Share Posted February 13, 2008 Beautiful, but costly. As most things from Archexteriors/interiors/models... Link to comment Share on other sites More sharing options...
own1221 Posted February 17, 2008 Share Posted February 17, 2008 Yo Ryan what are the models like in the ArchExteriors disc? Does the house come as a whole mesh or grouped bits, have you figured out how they model them? I'd definitely buy them except for the cost. Link to comment Share on other sites More sharing options...
RyanSpaulding Posted February 18, 2008 Author Share Posted February 18, 2008 Grouped bits, but nothing is named. All objects have similar names with a sequential number at the end. So there isn't objects named "brick" and "grass"...they'd be "ArchExteriors_03_Object_94". Kind of annoying. I'm not buying any more of them. Kind of a rip-off when you have to reverse engineer everything and there are no explanations. They tend to even crash max when I render them at even low sizes and qualities...and I have a Quad core with 3GB ram, GeForce 8800... Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted February 18, 2008 Share Posted February 18, 2008 A guy at the office bought the third of them, I think. I checked one of the scenes and found it quite disappointing. It was hell heavy, not nearly optimized, took forever to render. C'mon, you don't need to be an expert to know that very high settings tend to produce good GI, and very high-poly models will look good. Just my 2 cents. Link to comment Share on other sites More sharing options...
own1221 Posted February 19, 2008 Share Posted February 19, 2008 Sounds pretty annoying Ryan. An good furniture models to scavenge though? Link to comment Share on other sites More sharing options...
RyanSpaulding Posted February 19, 2008 Author Share Posted February 19, 2008 Well, I bought the exteriors so not really. I was more interested in the texturing details, sun/camera setups than the render settings. I have those down. Link to comment Share on other sites More sharing options...
chow choppe Posted February 21, 2008 Share Posted February 21, 2008 i agree with u MARC instead of providing those scenes they should provide video tutorials on how to make those images from scratch, Modelling texturing , lighting everything Maybe they believ in "the cat taught the tiger to do everything except for climbing a tree" Link to comment Share on other sites More sharing options...
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