salvador Posted March 20, 2008 Share Posted March 20, 2008 Hello everyone; I'm working on this model of a house for my sister. As you can see, I'm in the modeling phase and testing general lighting. I'm about to enter the texturing phase and I'd appreciate some advise; what is the right treatment for bitmaps imported? correct output inside MAX or correct in PS before importing? what do you think of this lighting? Isn't it too much contrast? I don´t mean to start another long thread about LWF, but just know what you think. . . My settings: Vraysun - defaults Vrayky - defaults Vray camera - f-num:22, shutter:30; ISO:500; wh bal: daylight both cameras (these values were takne from a photograph pro website) Material - vraymtl with vrayedgestex and diffuse RGB 92 (this is the highest possible value before overbrighting) Thanks in advance, I know this is pretty basic, but I want to do it right; anyway if clients are so important, how much more is family? Link to comment Share on other sites More sharing options...
malevy Posted March 20, 2008 Share Posted March 20, 2008 I am not an expert by any means just a beginner but i think the lighting looks good. I use pre-made materials for vray so i have never had to change anything yet. How long have you been modeling in 3DS Hello everyone; I'm working on this model of a house for my sister. As you can see, I'm in the modeling phase and testing general lighting. I'm about to enter the texturing phase and I'd appreciate some advise; what is the right treatment for bitmaps imported? correct output inside MAX or correct in PS before importing? what do you think of this lighting? Isn't it too much contrast? I don´t mean to start another long thread about LWF, but just know what you think. . . My settings: Vraysun - defaults Vrayky - defaults Vray camera - f-num:22, shutter:30; ISO:500; wh bal: daylight both cameras (these values were takne from a photograph pro website) Material - vraymtl with vrayedgestex and diffuse RGB 92 (this is the highest possible value before overbrighting) Thanks in advance, I know this is pretty basic, but I want to do it right; anyway if clients are so important, how much more is family? Link to comment Share on other sites More sharing options...
salvador Posted March 20, 2008 Author Share Posted March 20, 2008 Hi malevy; thanks for the reply; I've been on this for about two years but not as a full time job. Actually I've made some pretty good renders, but it's always been more like "guessing" to the correct result than "knowing" how to get there; I know there are many ways to achieve a good render, but these many ways still are subject to one or two general theories; I use pre-made materials myself too in many cases, but everything, in the end is subject to the light in the scene. Thanks again, se you around Link to comment Share on other sites More sharing options...
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