pradipta Posted May 25, 2008 Share Posted May 25, 2008 Hi, am posting a test render from one of my ongoing animation project. as you can see in the attached render, the mulllions and white partition between the glass panel is not coming well as continious line. i tried using better sampleing and also rendered them at 1200 resolution, but, most of the time and in camera angle they are coming as broken line. can anyone tell me what exactly the problem here. i have the reflection/refraction for the glass object set to a high value. am using 3dsmax9 with vray 1.5 rc3 and used vray sun with vray sky in this scene setup along with standard 3dsmax camera. thanks for any help Link to comment Share on other sites More sharing options...
dinhtuan Posted May 25, 2008 Share Posted May 25, 2008 Did you try Adaptive QMC with 2-5 value? Link to comment Share on other sites More sharing options...
Nic H Posted May 25, 2008 Share Posted May 25, 2008 looks like shitty AA, read briansmiths chapter on antialiasing in vray. Link to comment Share on other sites More sharing options...
pradipta Posted May 25, 2008 Author Share Posted May 25, 2008 Dinh, i tried using QMC also, it gets better there. But still not absolutely perfect as it should be. thanks for your saying. Link to comment Share on other sites More sharing options...
pradipta Posted May 25, 2008 Author Share Posted May 25, 2008 nic, i used a pretty high AAA setting already, increasing more will delay in rendering time. Link to comment Share on other sites More sharing options...
dinhtuan Posted May 25, 2008 Share Posted May 25, 2008 How about your rQMC Noise Threshold? Some time I turn of Use QMC sample Thresh and use Clr Threshold 0.005 . Link to comment Share on other sites More sharing options...
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