SandmanNinja Posted July 29, 2008 Share Posted July 29, 2008 Lounge / Study - 2009 Design, Mental Ray This is the room opposite the Master Bedroom from my last WIP. Mental Ray, ProDesign Materials where possible, AO pass comp'd in with Photoshopped, Daylight System. No secondary lighting as it's a small room with big windows. My favourite things about this scene (but I'm biased): * you can see 'beyond' the room, as if it were in a real house * the sunlight falling on the arm of the chair C&C welcomed. (The book jacket is not unwrapped right - sigh) If this room passes mustard, the Kitchen is next. Link to comment Share on other sites More sharing options...
Horhe Posted July 29, 2008 Share Posted July 29, 2008 Well good going so far What strikes me is the room being too dark. The lamp is overexposed in the bedroom aswell and there is a problem with AA on the door - look at the door window. Im also wondering if the wooden floor isnt reflecting too much. Would be nice if the sunlight would be hitting the table and carpet. Just a thought Link to comment Share on other sites More sharing options...
SandmanNinja Posted July 29, 2008 Author Share Posted July 29, 2008 Thanks for the feedback. I adjusted the 'shutter speed', and that made the bedroom lights too bright. I'll fix it next time around then. re: AA - I'll crank the sampling very high when I do these for my portfolio. Good suggestion about the sunlight. Link to comment Share on other sites More sharing options...
Ky Lane Posted July 29, 2008 Share Posted July 29, 2008 Nice teal door Link to comment Share on other sites More sharing options...
AJLynn Posted July 29, 2008 Share Posted July 29, 2008 Holy ambient occlusion, Batman! Aside from that furniture being dark, what hits me is the AO - it's pretty strong. Link to comment Share on other sites More sharing options...
SandmanNinja Posted July 29, 2008 Author Share Posted July 29, 2008 aahhhh... Should I edit the AO render to 'white out' the AO areas in the corners of the walls, and just focus on the other areas of contact? Hmm... Guess I'm still new with this. Can I get some feedback, please? Can I ask which looks better - AO wise? a) Max Distance: 500mm b) Max Distance: 250mm c) Max Distance: 100mm d) NO AO Thanks - I really appreciate it. Link to comment Share on other sites More sharing options...
Horhe Posted July 29, 2008 Share Posted July 29, 2008 Well in my opinion it looks best without any... Just some more quality switches need to be pushed... Link to comment Share on other sites More sharing options...
AJLynn Posted July 29, 2008 Share Posted July 29, 2008 I'm with Jakub on this - I don't see why in real life there would be these dark inside corners. I don't use it much anymore. Are you doing it with AO in the material or as a pass for Photoshop? If it's in the material, can you reduce the amount of its effect, or the value of Dark? Or if it's in Photoshop, lower the layer opactity? I'm thinking maybe the first one but a lot less strong. Link to comment Share on other sites More sharing options...
Horhe Posted July 29, 2008 Share Posted July 29, 2008 I don't see why in real life there would be these dark inside corners. Exactly. U know when you look closely - the intersection of a wall and a celing is actually a little filleted - and sometimes it catches specular from celing lamps and camera flash etc. Link to comment Share on other sites More sharing options...
SandmanNinja Posted July 29, 2008 Author Share Posted July 29, 2008 I have the AO turned on in the material, and doing a render pass for photoshop. Maybe a rule of thumb: Do an AO pass (doesn't take very long to do - 1-2 minutes), but don't use it unless you need to. I just played with taking the 500mm AO, marqueing the furniture and coffee table, and whiting everything else out. It looked really good - the extra AO brought the wrinkles in the material out, and the AO helped the contact shadow for the table. A valuable lesson. I'm now following Horhe's advice and I took some of the shine off the wooden floor, and turned down the brightness of the lights in the bedroom (bed stand and ceiling). Turned my AA and FG up and doing a higher quality render. Already did my AO pass and will only use parts that need some extra help. Will post the render when it's through. Thanks again everyone! Link to comment Share on other sites More sharing options...
SandmanNinja Posted July 29, 2008 Author Share Posted July 29, 2008 I'm not sure how to make this any better. I've brightened the overall scene, while getting rid of the overexposed lights in the background. I've applied some AO selectively to the furniture and the coffee tables and books, getting rid of the AO on the walls, corners, etc. I tweaked some AO in the far background as well. I'm ready to stick a fork in this puppy... Anything anyone can think to make this a better scene/render? Thanking you... Camera 1 Camera 2 Link to comment Share on other sites More sharing options...
Horhe Posted July 29, 2008 Share Posted July 29, 2008 Youve nailed it congrats Link to comment Share on other sites More sharing options...
SandmanNinja Posted July 29, 2008 Author Share Posted July 29, 2008 Sweet! I can get my drink on now... Thanks to YOU GUYS for the feedback - funny, straight forward, honest - it was all great and I learned a great deal tonight. Thanks again... PS: I also made the wooden floorboards less reflective, too. Forgot to mention it. No point in pouring all the Mop-n-Glo in the entrance... Link to comment Share on other sites More sharing options...
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