d4legend Posted August 4, 2008 Share Posted August 4, 2008 Hey trying to model a scene from a picture but the chair witch is nothing but smooth curves im finding is impossible..should i be poly modeling,patch or nurbs anyone know an easy way? Link to comment Share on other sites More sharing options...
Kopeykin Posted August 4, 2008 Share Posted August 4, 2008 Poly, patch and nurbs are just tools. You can achieve same result with different methods. Choose your favourite way. I'd make it with poly. It's the best way for me. Link to comment Share on other sites More sharing options...
SandmanNinja Posted August 4, 2008 Share Posted August 4, 2008 Yes, I'd box (poly) model it. Make a cube, inset the top and front, extrude the top down, delete a face, create a new face, chamfer the edges. turbo or mesdh smooth it. FFD to deform it here and there, to give it some 'cush'. Splines for the legs. Link to comment Share on other sites More sharing options...
shaneis Posted August 4, 2008 Share Posted August 4, 2008 (edited) Hello James, there's a good tutorial on the Autodesk AREA site (you'll need to register - advisable as it's got plenty of useful tutorials) http://area.autodesk.com/index.php/tutorials/tutorial_index/furniture_modeling/ and there's this one on this site from 3DAS (direct PDF download) http://www.cgarchitect.com/upclose/VI/Week21/VI_creating3DFurniture.pdf and a good thread on these forums where Fran shows-off some interesting jiggery-pokery http://www.cgarchitect.com/vb/28881-modelling-furniture.html As Kopeykin pointed out, over time you'll find that there is a modelling style that you like. When I was learning 3D modelling, my lecturer always emphasised that each method has it's inherent characteristics... It is important to remember that you are free to start a model in one format, convert it to another and adjust, then convert it to another again - all to get the most out of what you are using. You can also have that chair made up of polys, NURBS and Sub-D's - there's no rule saying it must be only one type. If you find it easier to get the basic block shapes of your chair using polys, then do it. If you find it's easier then to smooth-out the bumps and add some irregularity using sub-d's, then do it. You could then convert back to a med-res poly mesh and add the piping/ trims with NURBS and finish off with a poly-smooth. The best way to find what works well for you is practice. Edited August 4, 2008 by shaneis Link to comment Share on other sites More sharing options...
d4legend Posted August 4, 2008 Author Share Posted August 4, 2008 cheers guts ive already tried poly modeling which i prefer but i think ill stick at it and try get it more accurate prob follow what sandman was saying see the result.cheers again us nubees need some help time to time Link to comment Share on other sites More sharing options...
d4legend Posted August 4, 2008 Author Share Posted August 4, 2008 attempted the box modeling it all looked good but as soon as i apply the turbo smooth the shape gets quite distorted and the arms get thin and sharp edged!!!any suggestions? Link to comment Share on other sites More sharing options...
d4legend Posted August 4, 2008 Author Share Posted August 4, 2008 heres a less acurate but more structurally sound version but lacks alot?? Link to comment Share on other sites More sharing options...
Tommy Burns Posted August 5, 2008 Share Posted August 5, 2008 Hi James I have not done much of this stuff only in practise but I think what would help you would be if you added a subdivide modifier to it and increased the subdivisions to get a more smooth feel. Hope this helps where in Dublin are you? Link to comment Share on other sites More sharing options...
cccj Posted August 5, 2008 Share Posted August 5, 2008 You will need to put more lines at the edges. Try it:) Link to comment Share on other sites More sharing options...
SandmanNinja Posted August 5, 2008 Share Posted August 5, 2008 You'll need to put a chamfer on the edges that you want to keep 'hard' BEFORE turbo smoothing. Just a slight one. Link to comment Share on other sites More sharing options...
d4legend Posted August 6, 2008 Author Share Posted August 6, 2008 might need some work if uv got any tips on how to make better keep me informed cheers.(duped a photo) im sure ul figure which ones my work and which is the photo. Link to comment Share on other sites More sharing options...
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