Dave Oliver Posted November 12, 2008 Share Posted November 12, 2008 anyone know of a good library or script for creating landscaping type rocks in max? heres the style im going for: http://www.2ndnatr.com/gallery_08.html Link to comment Share on other sites More sharing options...
jucaro Posted November 13, 2008 Share Posted November 13, 2008 that can be done with displacements. Link to comment Share on other sites More sharing options...
BrianKitts Posted November 13, 2008 Share Posted November 13, 2008 It depends on how close the rocks are going to be viewed.... if it's from afar you can get by with just a diffuse and bump map, up close I'd use displacement. CGTextures.com has a pretty good rock collection for textures to get you started. http://cgtextures.com/textures.php?t=browse&q=422 As for the geometry, I typically start with a geospehere with minimal subdivisions, start pulling on it's vertices using soft selection and then throw a smooth modifier on top. For something like the image you posted you may be better sweeping a curve with internal segments and pushing and pulling on it to disform the curve, and slap some displacement on it. Link to comment Share on other sites More sharing options...
Dave Oliver Posted November 13, 2008 Author Share Posted November 13, 2008 yes as a last resort i was thinking about using noise, smooth, then displacement. but i know this will end up looking a little un-natural. other than the quick generation method i would actually have to study landscaping rock and try to reproduce them. i was guessing those guys who do the clay modeling must know the most pleasing looking rocks to use together, and maybe someone with that knowledge had put out a 3d library too. hey we should get some clay rocks from modelers, use one of those 3d scanner things to approximate the good blob shapes, and sell em' as a pack. thanks for your help Link to comment Share on other sites More sharing options...
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