av8rjason Posted January 28, 2009 Share Posted January 28, 2009 I just started out learning Vray for Sketchup. I am trying to create a texture with a displacement map. No matter what setting I try adjusting, the texture still appears flat. I've played with the multiplier setting, adjusting it from high numbers to low numbers. I have also adjusted the displacement settings under vray options. Nothing seems to work. Does anyone have some tips/tricks? Link to comment Share on other sites More sharing options...
architectsaqib Posted February 6, 2009 Share Posted February 6, 2009 Jason, You are write, it doesn't work with intensity of 1, when using physical camera. You can try increasing the intensity of displacement image up to 10,000x or more.. Link to comment Share on other sites More sharing options...
skankest Posted February 6, 2009 Share Posted February 6, 2009 i've gone through hell trying to figure out displacement maps. not sure if this is the same problem your having but... every material needs to be in its own group/componant. if there are two materials together on one entity the material will render flat. good luck... let me know if you figure out anything further. -skan Link to comment Share on other sites More sharing options...
goWENTgone Posted December 16, 2010 Share Posted December 16, 2010 i've gone through hell trying to figure out displacement maps. not sure if this is the same problem your having but... every material needs to be in its own group/componant. if there are two materials together on one entity the material will render flat. good luck... let me know if you figure out anything further. -skan Thanks a lot Skan! This was exactly my problem! Link to comment Share on other sites More sharing options...
grahambus Posted February 28, 2012 Share Posted February 28, 2012 Skan... Bless you dude. I've spent 7 days trying to figure out displacement maps... I couldn't get anything to work.... I just had to assign the same material to the rest of the faces of my object like you said. Thanks! Although, I think that kind of sucks that I can have more than one material per object and assign displacements. This means I'll have to model oddly to get the results I want. Such as cutting faces from geometry to have them floating as pieces to assign more than one material w/displacement. Link to comment Share on other sites More sharing options...
jamaliutloalhajj Posted April 1, 2012 Share Posted April 1, 2012 watch this tutorial you will maybe it helps you Link to comment Share on other sites More sharing options...
M V Posted April 30, 2012 Share Posted April 30, 2012 1 - It has to be a group on its own 2- I would be very cautious of your subdiv and edge length settings. If doing something hi res try using subdiv of 75 and edge length of 20 first. I find the default of 256/1 can really kill processing times 3- I have never heard of using high number multipliers. 1.0 equals 1 inch of displacement from what I understand Link to comment Share on other sites More sharing options...
Zein Fallaha Posted November 12, 2021 Share Posted November 12, 2021 1 make sure its a group 2 the most important step, apply the same vray map to the entity info of the group (which you can find in the right side tray) That's it. you can also watch this video https://youtu.be/o13i92RZwA4 Link to comment Share on other sites More sharing options...
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