max.m Posted March 4, 2009 Share Posted March 4, 2009 hi , i work on a scene where i have a chain-link fence in the foreground. i use a png map to control opacity and the rendering is just fine. but i cannot make it work the alpha to be effected by the opacity map, means that the transparent parts of the fence are ignored in the mmre. Link to comment Share on other sites More sharing options...
amer abidi Posted March 4, 2009 Share Posted March 4, 2009 mmre? Link to comment Share on other sites More sharing options...
max.m Posted March 4, 2009 Author Share Posted March 4, 2009 mmre = MultiMatteRenderElement similar to render elemets Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted March 4, 2009 Share Posted March 4, 2009 Tried clicking the Affect Alpha option? Link to comment Share on other sites More sharing options...
max.m Posted March 4, 2009 Author Share Posted March 4, 2009 (edited) thanks for your replies, found out that the mmre do not support opacity. my actual workaround to get only the mask of the fence is to switch to scanline renderer and to assign a max material(with opacity map) to the fence. should work but it doesn`t. i have checked "alpha" in mono channel output and "image alpha" in alpha source of the opacity map, but i get no correct mask of teh fence. Edited March 4, 2009 by max.m Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now