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Getting the alpha to be effected by an opacity map


max.m
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hi , i work on a scene where i have a chain-link fence in the foreground.

i use a png map to control opacity and the rendering is just fine.

but i cannot make it work the alpha to be effected by the opacity map, means that the transparent parts of the fence are ignored in the mmre.

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thanks for your replies, found out that the mmre do not support opacity.

my actual workaround to get only the mask of the fence is to switch to scanline renderer and to assign a max material(with opacity map) to the fence. should work but it doesn`t.

i have checked "alpha" in mono channel output and "image alpha" in alpha source of the opacity map, but i get no correct mask of teh fence.

Edited by max.m
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