rishmantrijo Posted April 9, 2009 Share Posted April 9, 2009 Hi everyone, I'm quite eager to know some advanced techniques on how to model a water flowing from a waterfall not by using particle flow method. Instead, I will model it. Is there anyone that can enlighten my thoughts about this? Or any Tutorial that will make things better? Thanks. Link to comment Share on other sites More sharing options...
Claudio Branch Posted April 9, 2009 Share Posted April 9, 2009 When you say "modeling it" do you mean simulating? If so, you need to use Real Flow. If not, you still need to use Real Flow. Good Luck. Link to comment Share on other sites More sharing options...
Dave Buchhofer Posted April 9, 2009 Share Posted April 9, 2009 it all depends on how close you're gonna get, type of waterfall, and the quality of your "source" pictures/footage... funny seeing this as i'm doing the same thing right now, but my waterfall never gets above say 100x100 pixels on screen.. so i have a lot of leeway to do it via texture animated uvws, animated noise on the mesh, and some fun layered textures for the foam and froth and the "splash down" If you're going to be up close and personal, realflow/particle flow/glue3d may be needed. that gets to be a bit more of a hassle, and still requires a lot of the same layered texture/uvw tricks, but gives you a better starting mesh to work with than your standard spline cage / Surface Modifier... Link to comment Share on other sites More sharing options...
Claudio Branch Posted April 9, 2009 Share Posted April 9, 2009 Good call Dave. RF is brute force and it comes at a premium. Particle Systems and some creative post work can also do the job. Both require patience, creativity and experience. Link to comment Share on other sites More sharing options...
rishmantrijo Posted April 9, 2009 Author Share Posted April 9, 2009 no choice at all? I mean from a primitive object like box modeling.. Here is the image for more clarification.. Something like this doesnt come out from particle flow system, if I have not mistaken. I have checked the poly count, it reaches up to 130K faces. Realflow is somewhat confusing to learn, is there any tutorial for this one? Link to comment Share on other sites More sharing options...
Claudio Branch Posted April 9, 2009 Share Posted April 9, 2009 You can probably get a particle system to closely emulate this faster. If it doesn't need to be animated, then even better. If you haven't played around with particle systems, then just look in the Max User Reference or seach on-line for a tutorial. RF has quite a steep learning curve....so look out! Link to comment Share on other sites More sharing options...
rishmantrijo Posted April 9, 2009 Author Share Posted April 9, 2009 Thanks Claudio & Dave for this tips of yours. I think I need to find needles on haystack for this thing to practice. "To be successful you have to be selfish, or else you never achieve. And once you get your highest level, then you have to be unselfish. Stay reachable, stay in touch, Don't isolate" MJ Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted April 9, 2009 Share Posted April 9, 2009 you could use SuperSpray set to metaparticles. It's heavy, but a bit easier than PF and works fine with most renderers. Link to comment Share on other sites More sharing options...
rmccoy Posted April 9, 2009 Share Posted April 9, 2009 Here is a waterfall we just did at our office. It was done using particle flow with motion blur added. Not sure if this is close to what you are looking for. if it is I can help you out some. Link to comment Share on other sites More sharing options...
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