STRAT Posted May 20, 2002 Share Posted May 20, 2002 i got a simple sphere on a plane. plane got 100% reflections. i want the sphere reflection to fade out to nothing, kinda like an attenuated reflection. i used the blur tool, with is kewl and does fade the reflections out, but is slow, and how do i do it with sharp reflections too? i tried using distance falloff in the reflection channel but no works like i hoped. i also tried bhodinut's falloff and fresnell in the reflection channel, but these no work either. wat do i do for simple sharp, faded reflections? Link to comment Share on other sites More sharing options...
STRAT Posted May 21, 2002 Author Share Posted May 21, 2002 it's ok guys, panic over! i tracked it down to the distance falloff plugin being corrupted. i just d/l it again and it works a treat now Link to comment Share on other sites More sharing options...
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