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Reflections ?????

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i got a simple sphere on a plane.

plane got 100% reflections.


i want the sphere reflection to fade out to nothing,

kinda like an attenuated reflection.


i used the blur tool, with is kewl and does fade the

reflections out, but is slow, and how do i do it with

sharp reflections too?


i tried using distance falloff in the reflection

channel but no works like i hoped.


i also tried bhodinut's falloff and fresnell in the

reflection channel, but these no work either.


wat do i do for simple sharp, faded reflections?

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