KuKu_666 Posted August 24, 2009 Share Posted August 24, 2009 Please help me. I have scene whit lot of proxy trees. And when I render the CPU use only 20-50% of power.So the render is very slow. I use Vray 1.5 SP3, max2009, Vista64bit whit Q9450 and 8 GB of ram. Thank You Link to comment Share on other sites More sharing options...
DennisHolland Posted August 24, 2009 Share Posted August 24, 2009 Make sure your proxy's are in the same folder as the original .max files KuKu. Also, you might want to check your irradiancemap or have a 'add to current map' calculation. At last, there are a few buggy tree-items in some products. Enjoy, Dennis Link to comment Share on other sites More sharing options...
mrbombastik Posted August 25, 2009 Share Posted August 25, 2009 Make sure that you clone any of your proxy objects as "instance" NOT as "copy". Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted August 25, 2009 Share Posted August 25, 2009 Are you using opacity maps? Link to comment Share on other sites More sharing options...
KuKu_666 Posted August 25, 2009 Author Share Posted August 25, 2009 Thank you very very much DennisHolland...I put it in same folder and it works just perfect. So Thank You 1 more time to You all for help. Link to comment Share on other sites More sharing options...
brainscan Posted May 1, 2010 Share Posted May 1, 2010 i am having same problem i made it like said DennisHolland but it didn t work.. Link to comment Share on other sites More sharing options...
DennisHolland Posted May 1, 2010 Share Posted May 1, 2010 You probably allready converted the proxy at another location (in an earlier process) and copied that proxy in the folder. Try to generate a new proxy of the original file and store in the same folder. Should work out fine. Cheers, Dennis Link to comment Share on other sites More sharing options...
brainscan Posted May 1, 2010 Share Posted May 1, 2010 i will try dennis. thank you.. Link to comment Share on other sites More sharing options...
brainscan Posted May 1, 2010 Share Posted May 1, 2010 it s same it didnt work out.(back to the brute force.. Link to comment Share on other sites More sharing options...
DennisHolland Posted May 1, 2010 Share Posted May 1, 2010 Pick another tree, it might help. There are a few buggy trees in the collection (Evermotion 58) so that could cause the prob. Did you calculate a new irr. map as well? Link to comment Share on other sites More sharing options...
bharris Posted May 1, 2010 Share Posted May 1, 2010 Raise your dynamic memory limit. Link to comment Share on other sites More sharing options...
Eric Sosa Posted May 1, 2010 Share Posted May 1, 2010 evermotion trees mats have many times very high subdivisions and it makes any 64bit machine slow. I'm amost sure your mat's subdivisions are 20 or even more, unless you are making a close up of the trees & leafs, simply set the subdivisions to 8. it would still look very nice and it would render 70% faster. other choise is to not to use evermotion trees, nowadays there are many HQ free trees in the net, use them. using vrayscatter or any other max scatter is perhaps the best option is your are having several or many trees, as the scatters make instances, you should not have problems with huge render times. have you set the dynamic memory of your vray 64bit according to the amount of cores you got installed? ufff...it could be many othe things that slow your rendering. good luck Link to comment Share on other sites More sharing options...
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