chow choppe Posted October 5, 2009 Share Posted October 5, 2009 (edited) hi everyone i am working on an interior render. I am doing test renders at very low settings and my lightcache is taking a lot of time to calculate and it almost hangs in the middle. my lightcache settings are very low 200 subd's 0.02 sample size no of passes 4 screen mode my irradiance mode is set to hsph 20, inter samples 20 and m using custom -3,-3. If i turn off the displacement in global switches then it calculates fine within 10 seconds . My all furniture is using displacement so i can't turn it off globally. what is wrong with my settings? can anyone suggest anything? thanks Edited October 5, 2009 by 3dsmaxed spell check Link to comment Share on other sites More sharing options...
SandmanNinja Posted October 5, 2009 Share Posted October 5, 2009 As I understand it, that's the 'cost' of using displacement. It's modifying geometry each time you render, so it has to do a lot of math. The Pro: It's easy on your viewport when modelling The Con: It increases your render time There may be some tricks that users with more experience in VRay know, but that's a general rule of thumb. Everything has a cost. Link to comment Share on other sites More sharing options...
Koper Posted October 5, 2009 Share Posted October 5, 2009 turn off "generate GI" for all you're objects that has displacement on them. Link to comment Share on other sites More sharing options...
kippu Posted October 5, 2009 Share Posted October 5, 2009 but actually have a geomentry under it which has no displacement and generates GI ... or you can switch the displacement off during calculation stage Link to comment Share on other sites More sharing options...
WAcky Posted October 5, 2009 Share Posted October 5, 2009 Yeah I think you check the "tight bounds" option and that will make the displacement calculate during render time and not during precalc Link to comment Share on other sites More sharing options...
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