brba Posted October 28, 2009 Share Posted October 28, 2009 Hello, my name is David, and I'm kinda new here I am a first year student of architecture in Belgrade. I am trying to learn and take advantage of the good co-op between ArchiCAD, Cinema 4d and Fryrender. However, I have encountered a problem when trying to illuminate the scene with some rectangular polygons, with a basic fryrender emitter material added to them. The polygons just won't light up when I try to render the scene. All other materials work perfectly. Do you have some idea what the problem could be? Some hint, maybe? Best regards, David Link to comment Share on other sites More sharing options...
Ernest Burden III Posted October 28, 2009 Share Posted October 28, 2009 Check the normals on the polygons, also check your scene scale vs. the emitter strength. I haven't used my FryRender in a long time (meaning to get back to it!) so there may be a different answer, but start with those things. Link to comment Share on other sites More sharing options...
brba Posted October 29, 2009 Author Share Posted October 29, 2009 Thanks a lot. I will try it as soon as I get my blue screen of death fixed If it doesn't work, i'll post. Link to comment Share on other sites More sharing options...
brba Posted November 18, 2009 Author Share Posted November 18, 2009 I have made a basic house 1500cmx1000cm in archicad. When i imported it into cinema, its was 1500Mx1000M large, so I changed the units to centimeteres, so the scale was back to normal again. However, the emitter material just wouldn't show up when i tried to render it. I've even tried reinstalling both cinema and fryrender, but it didn't help. Link to comment Share on other sites More sharing options...
hypershot Posted November 23, 2009 Share Posted November 23, 2009 (edited) hey guys, how are you about the fry emitter material problem, i run it this way and it lights perfectly: if you set the units in c4d preferences to meter: >>> choose a fryrender emitter material and under 'power' tab in material ED change the units from 'watt' to 'watt/m^2' + "x100" and if you set the units in c4d preferences to lower than meters just let the emitter units as 'watt' + "x100 or as you like it!" and when you apply the material to like a sphere, it's recommended that you add a 'FRYRENDER OBJECT properties' TAG to that object and change the blending value so that you can control the intensity of the emitter while rendering. this is my first post , I hope this will work for ya. sorry for bad English. Edited November 23, 2009 by hypershot Link to comment Share on other sites More sharing options...
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