Iain Denby Posted November 6, 2009 Share Posted November 6, 2009 How do I get rid of this really annoying display problem; flat surfaces flash with black patches, especialy when zoomed out, in perspective view. I've tried chanaged from Direct 3D to Open GL, which solves the problem but also slows down the viewports. Max 2008 X64 Gforce Quadro FX 4600 Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted November 6, 2009 Share Posted November 6, 2009 I have had this problem when working in perspective view, and switching to user view fixed it. Though this solution may not be the best for everyone depending on how you to like to work. Also, this problem came up in another thread a few months ago. The solution suggested then was to check your working units, and distance from origin. The original poster never said if that worked. http://www.cgarchitect.com/vb/36744-max-viewport-looks-weird.html#post255439 . Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now