ZFact Posted November 18, 2009 Share Posted November 18, 2009 Hi; This is something I always struggle to model and texture well in my scenes and I thought I would ask how some of you guys create this part of a scene. I usually use sweeps for my kerbs and then extrudes for my paths and a combination of sweeps, lofts and extrudes for my roads. A kerb generator for c4d would be great. I have tried using spline spread for this but i cant get it working right when then kerbs have to go around a corner etc. Any advice would be great. Thanks Z Link to comment Share on other sites More sharing options...
STRAT Posted November 18, 2009 Share Posted November 18, 2009 Hi Paul We usually do the same - generate splines from edges of pavements, then sweep a kerb shape along it to generate the kerb itself. This sweep is naturally UV mapped. It's sometimes a fiddly process, but effective non the less. (works good for double yellow lines too) Here's a quick snippet from one of our own libraries - (sorry, not at liberty to share the mesh/texture files ) Link to comment Share on other sites More sharing options...
ZFact Posted November 18, 2009 Author Share Posted November 18, 2009 Thanks Srat The tarmac looks nice... is it ambient lights road package? Link to comment Share on other sites More sharing options...
STRAT Posted November 18, 2009 Share Posted November 18, 2009 nope. no commercial stuff in there. Link to comment Share on other sites More sharing options...
Bava Posted September 2, 2011 Share Posted September 2, 2011 Strat I am currently modelling a site plan and need help with the Kerbs. How do you get the joints with your kerbing? Is it modelled or textured? Thanks in advance Link to comment Share on other sites More sharing options...
STRAT Posted February 3, 2012 Share Posted February 3, 2012 It's just uv mapped Link to comment Share on other sites More sharing options...
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