chow choppe Posted December 3, 2009 Share Posted December 3, 2009 please crit the following render still working on the staircase detail and why is my glass on g floor so shiny. looks like metal. how to make that glass material? Also can u give me ideas regarding the central raised floor where i have all the furniture. my brain got freezed after trying various options so i put the same material as lowermost flooring. please help me improve this thanks Link to comment Share on other sites More sharing options...
natysoz Posted December 3, 2009 Share Posted December 3, 2009 i like this kind of lighting but dont u think its too much hard? also the stairs really scary to claim littile children or ppls like me can fall do u work with Cad files from Architect? Link to comment Share on other sites More sharing options...
chow choppe Posted December 3, 2009 Author Share Posted December 3, 2009 i like this kind of lighting but dont u think its too much hard? also the stairs really scary to claim littile children or ppls like me can fall do u work with Cad files from Architect? Yeah i think its too hard and yellowish right now. but i ahev changed it now Stairs are architects design:-( yes all the drawings are provided by the architect hers an update. Almost final Thanks Link to comment Share on other sites More sharing options...
Nic H Posted December 3, 2009 Share Posted December 3, 2009 looks good i reckon lose the 3d people though, the woman mid stride is bad. Link to comment Share on other sites More sharing options...
cadmunkey Posted December 3, 2009 Share Posted December 3, 2009 I'd also have a go a producing it in portrait format too aswell as landscape. I feel like I am missing out by not seeing the bottom bit of the oval. Link to comment Share on other sites More sharing options...
Dave Oliver Posted December 6, 2009 Share Posted December 6, 2009 the railing/wall thing that comprises the oval is just a bit hard to read because there is no discernible cap on it. wouldn't there be some kind of wood or solid surface cap? since it looks like just a half-height wall. Link to comment Share on other sites More sharing options...
amer abidi Posted December 6, 2009 Share Posted December 6, 2009 I actually prefer your first image over your last. It's cleaner, easier to read, has more vibrant colour, contrast and depth. I would retrace my steps if i were you =) Link to comment Share on other sites More sharing options...
STRAT Posted December 6, 2009 Share Posted December 6, 2009 I actually prefer your first image over your last. It's cleaner, easier to read, has more vibrant colour, contrast and depth. I would retrace my steps if i were you =) agreed. the first feels so much more satisfying. Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted December 6, 2009 Share Posted December 6, 2009 agreed - except the staircase in the second is a lot safer Link to comment Share on other sites More sharing options...
chow choppe Posted December 7, 2009 Author Share Posted December 7, 2009 i agree i also like the yellow lighting of the first image but the client felt as if its giving too luxurious look to the space and making it look like a hotel lobby which is not the case as it will be used by general public . So i toned down the yello from the image. The contrast was achieved by photoshop. That i can still get if i rework in photoshop on the new image. Thanks guys for the comments. Good to see that there are not too major changes required into he image and i am improving :-) Link to comment Share on other sites More sharing options...
easy3dsource Posted December 7, 2009 Share Posted December 7, 2009 I like where this image is going. I think the reason your glass is so reflective is due to the viewing angle between your camera and the glass surface; I believe this is an effect of using fresnel reflections; if you stand perpendicular to a glass surface, you can see straight through it... the more parallel your viewing angle is to the surface, the more strongly you see reflections. I would adjust the fresnel reflections setting to change this. I may be wrong; but i remember in a previous project I set the fresnel reflection setting in the material to 1, and it made it act completely transparent from all angles. This may or may not give you the look you wanted, as it may appear that there is no glass there at all. Link to comment Share on other sites More sharing options...
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