kevin miller Posted December 6, 2009 Share Posted December 6, 2009 Hello, I have attached 3 renderings which I have been working on. I have been struggling witht he lighting and final rendering settings. Things have gotten better with help from some people on another forum but there are some little things that are really bugging me. My ceiling diffusers look like lights in one rendering especially. They are way too white with too much highlight. I am also getting blotchy glare marks on the walls. I am wondering if light is bouncing of the glossy floor which has a pretty good orange peel bump map. I have the FG bounce set to 3. Overall, I would like a little more even light but things seem almost there for my first real lighting/ rendering attempt. I am using 3ds max design 2009, mental ray, the good setting in final gather with GI on, I have the MR daylight system on with MR photo exposure preset and interior daylight. I have adjusted the highlights under exposure to minimize the bright highlights. The only other lights in the scene are the downlights and flourescant lights which are self illuminated AD materials. Any help would be great and thanks. Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted December 6, 2009 Share Posted December 6, 2009 hi kevin, you should probably be posting these in WIP area - u'd get a lot more feedback on the images there. on the images themselves though - they look great for a first attempt to bring up the image brightness even more - either play around with exposure settings or get some more area lights in - whether its mr sky portals or otherwise Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted December 6, 2009 Share Posted December 6, 2009 It is difficult to see blotchiness or make solid comments when posting images that this low of a resolution. ...but, simply dragging them through Photoshop can fix a lot of problems. Link to comment Share on other sites More sharing options...
kevin miller Posted December 6, 2009 Author Share Posted December 6, 2009 I was trying to be respectful on the bandwidth/ storage. Good job on the post processing but it is a little high key. I think you would have better results if my rendering was a little cleaner. Do you mind me asking what you did? I am assuming levels or curves, or layer blending of some sort? Thanks! Link to comment Share on other sites More sharing options...
kevin miller Posted December 6, 2009 Author Share Posted December 6, 2009 StanZ, I was torn on where to post but I chose here since I was more interested in technical input but I think in hind site you were right. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted December 6, 2009 Share Posted December 6, 2009 I was trying to be respectful on the bandwidth/ storage. Good job on the post processing but it is a little high key. I think you would have better results if my rendering was a little cleaner. Do you mind me asking what you did? I am assuming levels or curves, or layer blending of some sort? Thanks! A couple of duplicated layers set to screen transfer mode. Link to comment Share on other sites More sharing options...
BVI Posted December 10, 2009 Share Posted December 10, 2009 How about pulling the levels a bit - I think the image is a bit dark - but the lighting style looks very interesting (nice shadows, sun spots etc). In-render, cant you up the ambient light a bit? Link to comment Share on other sites More sharing options...
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