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Noise map problem in animation

Tommy L

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I made an animation (here: http://vimeo.com/8021350)

Its supposed to be inside a vein. The capsules inside the vein are a particle flow. The particles are referencing a single piece of geometry. How do I get the material to be static on the objects? The noise jumping all over the place is (I assume) because the uvw mapping is not moving with the particles, its just in world space.

Any help would be great.


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what happens if you set the noise map to take on the UV mapping from the object rather than world space?


I also think that noise mapping is re-generated for each frame and is different from frame to frame, making it crawl. At least this is what happened in the past.



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