sekuence Posted December 13, 2009 Share Posted December 13, 2009 Hi mates, whats up? I've been working with vray for a while now and i never had this type of problem: The light go thru the geometry, i think the problem is that the geometry is old, and have been exported from .fbx, and i was modeled with nurbs. My opinion is the normals that are complete messed up, but would they cause this? If its true? How could i correct the normals? Any other ideias? Plz replay Thaks all Link to comment Share on other sites More sharing options...
Tommy Burns Posted December 15, 2009 Share Posted December 15, 2009 Looks to me like a import from sketchup?? If so in a complicated model like this it would be best to remodel it... If not keep flippin those normals or try get better geometry to import Tommy Link to comment Share on other sites More sharing options...
Thablanch Posted December 15, 2009 Share Posted December 15, 2009 For the geometry Import. Convert to editable poly. Verts mode Ctrl+A (select all) weld, with 0.001 as the factor In vray, Irradiance map rollout: tick Should fix most of the problems. As it was model in nurbs, the way it was modeled has a great influence on how the verts are going to weld. Link to comment Share on other sites More sharing options...
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