Dryn Posted December 18, 2009 Share Posted December 18, 2009 Hello! I'm working on this gun and before I started doing any texture work on it I thought it would be a good idea to figure out roughly the kind of render and material settings I'd be using. Unfortunately, once I found a material and setup I liked I noticed I had these annoying white circles appearing. Im almost certain it's being caused by the material... because the white dots do not appear if I apply a standard max shader to everything. On the Colt I've got an arch and design mat with the following: Reflectivity 0.96, Glossiness 0.5, Gloss Samples 16, Metal Material Checked IOR 40, BRDF by IOR Ambient Occlusion selected and then an HDRI map in the environment slot I would really like to use this material - any idea on how to solve this? could it be caused by reflections somehow? Link to comment Share on other sites More sharing options...
mattclinch Posted December 18, 2009 Share Posted December 18, 2009 almost tempted to say you have caustic GI enabled..? how are you lighting it? Link to comment Share on other sites More sharing options...
Dryn Posted December 18, 2009 Author Share Posted December 18, 2009 I'm at work atm, so I can't check, but i'm 90% sure caustics is not enabled im lighting it with a skylight with about 0.2 intensity then an mr area spotlight with mental ray shadow maps at about 0.5 intensity Link to comment Share on other sites More sharing options...
DavidR Posted December 18, 2009 Share Posted December 18, 2009 I can hardly see them on my monitor -do you mean the whitish blotches on the ground arounf the gun? If so (although I'm a Vray user), I'd say you need to shoot more rays from your light or increase global samples. Link to comment Share on other sites More sharing options...
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