chris723 Posted January 10, 2010 Share Posted January 10, 2010 Hi everyone, I'm just starting to get to grips with v-ray for 3ds max, but being a bit of newbie i cant work out how to scale the archshader materials im using? Do you need to create a UVW map for each surface your applying a material to? and scale it from there? I used to use Maxwell Render where i dragged and dropped each materials onto the required surface and simply scaled it from there, which would seem to be far quicker? Sorry if this is a simple question. Thanks in advance for any help Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now