shrr19 Posted January 19, 2010 Share Posted January 19, 2010 (edited) Hello All, Please see attached image-Any ideas on how to improve the appearance of the super BLACK windows---I am using A&D material on the windows-FG for indirect illumination-FG bounces to 4, Day light system, & Photographic Exposure Control EV=14. I greatly appreciate your help! Many Thanks! Edited January 24, 2010 by shrr19 Link to comment Share on other sites More sharing options...
Camby1298 Posted January 19, 2010 Share Posted January 19, 2010 Post your settings for your glass shader. Off the bat I would say because there is no light on the interior. Link to comment Share on other sites More sharing options...
shrr19 Posted January 19, 2010 Author Share Posted January 19, 2010 Hi Camby, Thanks for looking--Attached is the screenshot for the glass material-It is a regular A&D-Glass geometry material. Searching through the forums, I found a solution/idea..that I think will work-PS attached render. The idea is to place a Plane in front of the glass window with a picture of the reflection-then in the object properties of the plane-turn off everything except-visible to reflection/refraction. Thanks much for your help! Link to comment Share on other sites More sharing options...
Matt McDonald Posted January 19, 2010 Share Posted January 19, 2010 Is there anything in your scene for the glass to reflect? Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 19, 2010 Share Posted January 19, 2010 Rather make the diffuse level 0.2 and the diffuse colour a light blue. Reflection to 0.8 Refraction 0.9 jhv Link to comment Share on other sites More sharing options...
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