Jump to content

Baking Pflow with mesher and edit poly


Recommended Posts

Hi there


I've set up some a variety or rocks as separate objects to emit from a road surface in pflow. Works fine.


I then wanted to bake these so I could edit them individually, I used mesher for this, resulting in one large mesh with containing all the particles.


However I now want to use reactor on my rocks, creating a rigid body collection out of them and have them tumble around.


Problem is, I cant do the reactor work with all the objects baked to a single mesh.


A- Is there a way to extract all my particles from plow as individual objects?


B- Can I extract elemets from my mesh into individual objects, like using detach but on all elements in one go?


Thanks in advance

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...