Tom Hamelrijckx Posted March 17, 2010 Share Posted March 17, 2010 Hi guys, Something's still wrong on these renders but I can't figure out what. Contrast? Too much blue? (Reflections still need to be added...) Thanks for your opinions! Link to comment Share on other sites More sharing options...
jinsley Posted March 17, 2010 Share Posted March 17, 2010 I think you need to look at your curves and colour tone adjustments... maybe some colour dodge on some of the leaves to mimic sss... I did some really quick... Link to comment Share on other sites More sharing options...
STRAT Posted March 17, 2010 Share Posted March 17, 2010 yes. colour and tonal values are too flat and boring. your color mapping values need an overhaul. all looks like a standard exponential shader was used. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted March 17, 2010 Share Posted March 17, 2010 The sky needs graduated from left to right also, with the left side being a slightly deeper blue than the right side. ...there is really no sign of human life. Sure, there is furniture, but it doesn't feel like anyone has used it in awhile. Link to comment Share on other sites More sharing options...
heni30 Posted March 17, 2010 Share Posted March 17, 2010 I think it's the subject matter. That entry is so stark and forbidding. There are no windows on the front facade; this would totally get shot down in a design class crit. Link to comment Share on other sites More sharing options...
Tom Hamelrijckx Posted March 18, 2010 Author Share Posted March 18, 2010 @ jinsley & Strat; I don't quite get what you mean with the colour tone adjustments, besides the curves, which action should I take? @jinsley; what's with the color dodge? Apply it to the leaves in order to get them more shiny? Thanks for the valuable replies... Link to comment Share on other sites More sharing options...
datax Posted March 18, 2010 Share Posted March 18, 2010 I think they look quite good To improve them you would need to add a lot more detail I think. The "tube" on the house looks just like that, a tube - not like something real. All walls etc are completely even. Basically while the texturing is not repetitive, it still looks like paint. All lines are 100% straight. Link to comment Share on other sites More sharing options...
1d2d3d4d Posted March 18, 2010 Share Posted March 18, 2010 Join Date: Nov 2005 Location: nowhere Posts: 10 Name: Jan Ruhser Re: Something's still not OK on these renders I think they look quite good To improve them you would need to add a lot more detail I think "To improve them you would need to add a lot more detail I think." my 1st thoughts as well.. Link to comment Share on other sites More sharing options...
jinsley Posted March 18, 2010 Share Posted March 18, 2010 @ jinsley & Strat; I don't quite get what you mean with the colour tone adjustments, besides the curves, which action should I take? @jinsley; what's with the color dodge? Apply it to the leaves in order to get them more shiny? Thanks for the valuable replies... layers --> new adj layer --> colour balance... you could maybe put a little time into trying to warm up the highlights and cool down the shadows... Sorry, I said colour dodge, but I meant linear dodge (add). If you look at trees lit from behind... leaves that catch the direct sunlight really show their translucent nature. Your leaves seem very flat in colour, if you made a selection of them and very subtly gave them some highlights with a light yellow colour on linear dodge (additive) around the rim where they would catch light you could somewhat simulate sss without re-rendering or worrying about setting up the shaders. Link to comment Share on other sites More sharing options...
Tom Hamelrijckx Posted March 23, 2010 Author Share Posted March 23, 2010 I did some corrections, following the advice of some of you. Colour balance and curves ok now? Link to comment Share on other sites More sharing options...
Arnold Sher Posted March 23, 2010 Share Posted March 23, 2010 Hi Tom, I think the biggest issue lies that the building does not have depth. The way to do that is to create something in the foreground in order for the building to be pushed back and therefore create interest. I've just quickly added couple of things to show you what i mean. Also, for these kind of things we tend to brush some glows which tends romanticize the building and do some vignetting to focus onto the building... Hope this helps... Link to comment Share on other sites More sharing options...
Chris MacDonald Posted March 23, 2010 Share Posted March 23, 2010 I think that people photoshopped into renders afterwards generally look pretty awful. For example the picture posted above the lighting on the people doesn't match the lighting in the scene, the same can be said for the tree too. What the scene needs is more detailed modelling to make it more believable - don't rely too heavily on textures to do the job for you. Link to comment Share on other sites More sharing options...
heni30 Posted March 23, 2010 Share Posted March 23, 2010 What a difference. Shown side by side you can see the 2nd image has more color and warm plus the windows above have reflections. Tones are also grading more which makes it more realistic. As far as people go, the quick example done before is pretty bad but normally if you have a large library you can select carefully and match your rendering lighting conditions. And you can't beat the effort vs. speed with which they liven up a scene. Link to comment Share on other sites More sharing options...
heni30 Posted March 23, 2010 Share Posted March 23, 2010 Ooops. Here are the pics side by side Link to comment Share on other sites More sharing options...
dlparisi Posted March 23, 2010 Share Posted March 23, 2010 I did some corrections, following the advice of some of you. Colour balance and curves ok now? I think you could push the contrast a little bit more (although it looks better than the originals). It still looks a little flat to me. Link to comment Share on other sites More sharing options...
jinsley Posted March 23, 2010 Share Posted March 23, 2010 I did some corrections, following the advice of some of you. Colour balance and curves ok now? That is a very nice difference, looks like you are on the right track. I think it looks much, much better. Link to comment Share on other sites More sharing options...
jinsley Posted March 23, 2010 Share Posted March 23, 2010 Hi Tom, I think the biggest issue lies that the building does not have depth. The way to do that is to create something in the foreground in order for the building to be pushed back and therefore create interest. I've just quickly added couple of things to show you what i mean. Also, for these kind of things we tend to brush some glows which tends romanticize the building and do some vignetting to focus onto the building... Hope this helps... I have to agree with Arnold... bikini girls definitely create more interest. and that maybe a foreground element might help... Link to comment Share on other sites More sharing options...
Tom Hamelrijckx Posted March 24, 2010 Author Share Posted March 24, 2010 Once again thanks for those great remarks. I just post the final result with some added glow, which pushes the contrast a bit. Vignetting is also increased. The depth-issue got me intrigued though, I agree with the principle, but since it's on the foreground, it has to be subtle, and have great quality. Where can I find images to use in this purpose? Any reference material maybe? Link to comment Share on other sites More sharing options...
jinsley Posted March 24, 2010 Share Posted March 24, 2010 Once again thanks for those great remarks. I just post the final result with some added glow, which pushes the contrast a bit. Vignetting is also increased. The depth-issue got me intrigued though, I agree with the principle, but since it's on the foreground, it has to be subtle, and have great quality. Where can I find images to use in this purpose? Any reference material maybe? a discussion on quality entourage... sounds like Epicutor is the coice for the best quality... here is the thread: http://forums.cgarchitect.com/40055-epicutor-vs-proviz-entourage.html#post279028 Link to comment Share on other sites More sharing options...
dlparisi Posted March 24, 2010 Share Posted March 24, 2010 Looking better. Link to comment Share on other sites More sharing options...
heni30 Posted March 24, 2010 Share Posted March 24, 2010 www.imagecels.com has a cd collection of foreground trees that is pieces of trees designed to be placed in the corners of renderings. Some of them work, some of them don't but there are some good ones. Good resolution and includes alpha channel so you can see between the leaves. Link to comment Share on other sites More sharing options...
D T B Posted March 24, 2010 Share Posted March 24, 2010 To me it seems that the sky is indicating the sun to be just to the top right of the skylight, but the shadow indicates the sun to be lower on the horizon on the left. Also if I cover the top half of the image, what I see appears to be a more overcast day. Phenominal model. Link to comment Share on other sites More sharing options...
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