Jump to content

Dummy Replacement for faster Reflection Calculation


nisus
 Share

Recommended Posts

Hi all,

 

Does anyone knows a technique on replacing a group of objects by a dummy object for faster calculation of reflections?

 

Basicly I want to accomplish the following:

I want to be able to render full objects, but when reflections are calculated I want these objects/groups be replaced by a dummy object - a textured plane would be best - so that rendering calculations are much faster.

Does anyone has a clue on this?

The basic idea of speedtree or bionatics - replace the model by a serie of bitmaps - might be useful to investigate for these kind of savings.

 

Why do I want something like this?

When more renderers are capable of doing blurred reflections I think it makes no sense at all, that the program uses the full object or these calculations. Even sharp reflections can benefit from this idea too, as most humans can't see when a reflection is 100% correct or not. The case is most often one of reflections or not, instead of correct or incorrect reflections.

 

What do you think of this idea btw?

 

rgds

 

nisus

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...