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Need info on FBX files


adarsh
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Hi All,

 

Would like to know more about FBX files ( files with .fbx extension).

It is a technology and format developed by Autodesk.

1) What is the need for .fbx files?

2) Can .fbx files be exported to Maya, Max, XSI and vice versa ?

3) If Yes to (2) , how are the dependent maps textures and other mapped references packaged ?

4) Seen that AE CS5 / FCP / AVID can export/import the file format

 

Could any one of you please give a brief description and explanation about this tech/file format.

Experiences in using this file format, advantages, disadvantages etc

 

Thank you

Adarsh

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Wouldnt google be a better way to find this info?

 

FBX is a bloated work around. The files are MASSIVE and store every bit of UV, TRI etc etc etc information known to man.

Yet....it has saved our butts a few times.

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