shakey3d Posted March 15, 2004 Share Posted March 15, 2004 here is another render i'm working on, i guess the white areas in the picture in the window got a little burned out, i'll try to fix that. any c&c welcome. Link to comment Share on other sites More sharing options...
maranello55 Posted March 15, 2004 Share Posted March 15, 2004 Hey Shakey3d! As I can see youre not 'shakey' at all! Its a nice image. I think exposure is natural (at least in nature), an image IMO needs these natural effects (to be realistic). Keep it up! Link to comment Share on other sites More sharing options...
giraffe Posted March 15, 2004 Share Posted March 15, 2004 it is a nice image I like the lighting but it seems to me there is something unusual with the shadows and the curtains look too hard to me Link to comment Share on other sites More sharing options...
STRAT Posted March 15, 2004 Share Posted March 15, 2004 i agree with giraffe - there's strange translucency going on in the drapes. also, the external environment is messing up at the edges. theres repartition in the floor matt too. Link to comment Share on other sites More sharing options...
ciberarte Posted March 16, 2004 Share Posted March 16, 2004 Nice image The Carpet´s tiling makes squares all over the floor. Link to comment Share on other sites More sharing options...
bigcahunak Posted March 16, 2004 Share Posted March 16, 2004 Ahlan Itay. Image looks nice. Perhaps with such a strong light from the outside, the shaded areas need to be a little more lit. You ca try increasing the dark multi and/or the indirect multi. Regardless, rendering time looks too high, so I guess it still needs some tweaking. Link to comment Share on other sites More sharing options...
shakey3d Posted March 16, 2004 Author Share Posted March 16, 2004 thanks for the comments everyone, here is another render, i've improved rendering time from 4:30h to 1:17h, so thats good news, but i still have a problem with the image in the window..once i render with the drapes it burns out the picture in the edges, i dont know how to fix that. and theres still repartition in the floor because i'm using a jpg for the floor. maybe i'll change that image. Link to comment Share on other sites More sharing options...
shakey3d Posted March 17, 2004 Author Share Posted March 17, 2004 another version, render time is too high for some reason, tell me what you think. Link to comment Share on other sites More sharing options...
maranello55 Posted March 17, 2004 Share Posted March 17, 2004 Yo shakey, I think its the lights that has to go thru the glass on ur window and the carpet made the render longer. Its a nice render.....now with everything seems to be perfect, u can finally do ur curtains!! : ) Link to comment Share on other sites More sharing options...
shakey3d Posted March 18, 2004 Author Share Posted March 18, 2004 some more tweaking done, i think its better now.. Link to comment Share on other sites More sharing options...
maranello55 Posted March 18, 2004 Share Posted March 18, 2004 Ah....much2 better shakey. Now I can really sit and wait in the waiting room Would you ming telling me a little tale about the carpet and the curtains?? Link to comment Share on other sites More sharing options...
bigcahunak Posted March 18, 2004 Share Posted March 18, 2004 Oh yeah, much better. I still think carpet is too high, Lamp is too low and floor tiles are not unified (square ratio). RGDS. Link to comment Share on other sites More sharing options...
shakey3d Posted March 18, 2004 Author Share Posted March 18, 2004 thanks, sure why not the carpet is 2d vray displacment with a red carpet bitmap in the diffuse channel and a b/w one as the displace map. and the curtain: 1. spline 2. outline the spline (0.2cm). 3. extrude (patch) with a few segments. 4. fdd (box) modifier for deformation. 5. vray material with a noise in the refraction channel. thats about it! now i'll do a night version.. Link to comment Share on other sites More sharing options...
shakey3d Posted March 18, 2004 Author Share Posted March 18, 2004 .. floor tiles are not unified (square ratio). RGDS. hello again itzik, i've fixed the carpet and the lamp, but what do you mean about the floor ? Link to comment Share on other sites More sharing options...
bigcahunak Posted March 18, 2004 Share Posted March 18, 2004 Perhaps its a camera angle distortion issue, but the tiles on the left looks in a different square ratio than the ones on right (Hebrew: "RIBOA vs. "MALBEN") Link to comment Share on other sites More sharing options...
shakey3d Posted March 21, 2004 Author Share Posted March 21, 2004 here is a night version, i'll add a background in the window. c&c please Link to comment Share on other sites More sharing options...
demo38 Posted March 25, 2004 Share Posted March 25, 2004 The lighting is looking great, but there is something uneasy about the scale of the objects??? The couch, lamp and table seem small to the room??? It could be the style you're going for though, but if it is, you may want to exagerrate the scale of the rest of the room too. The proportions of the window in the door seem odd as well, the window seems too big, making the door look too small width wise. You would want a handle as well, or a pull tab for a sliding door... That rug is great! Link to comment Share on other sites More sharing options...
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